commentid |
objectid |
typeid |
userid |
subject |
comment |
timestamp |
parentid |
54719 |
Arx Libertatis |
games |
35706 |
Re: Arx Libertatis |
Hehe, nice thanks. Guess next time I'm a bit more direct when i try to say "Game work flawless...if you want to find something that doesn't work you really have to search for it" ;).
<br>
<br>
Just allow me one little suggestion...I work on a dual-screen setup here, so the first time the game starts up it covers both screens what makes the initial setup of the options a bit...interesting. Until I found the option to run the game in windowed mode it involved a bit of guessing (mostly due the fact that my second screen runs in a lower resolution so I don't have the full height displayed on that screen). So...it might be benificial to set the default of the game to windowed mode (Though I'm aware that dual screen setups aren't that frequent..and most people probably will want to play in fullscreen mode. As I said...just a suggestion from my point of view) |
2012-06-08 12:31:41 |
54711 |
54718 |
11233 |
news |
4 |
Does this work? |
Making progress. (Sorry for Off Topic) |
2012-06-06 17:06:37 |
0 |
54717 |
Yamagi Quake II |
games |
34651 |
Re: Yamagi Quake II |
It would be really nice to have an OS X port. But neither me nor cades own a Mac and without real hardware it's next to impossible to port a 3D game to a new platform. While the basic steps can be done in a VM at some point the code must be tested on real hardware. Another problem is, that SDL 1.2 and OS X are not the best friends. While it might work (Yamagi Quake II doesn't use many SDL features) there may be some serious problems... I'll add an OS X port to our new CONTRUBITIONS file, so maybe someone will step up :)
<br />
I'm currently in the progress of porting Yamagi Quake II back to Windows. After about 12 hours off work the game is up and running, but some problems are left und cleanup is necessary. Since OS X is just another unixoid platform and the main difference to FreeBSD, Linux and so on is the executable format and library model (MACH-O instead of ELF), a skilled coder shoul be able to come up withe a port in a few hours. |
2012-06-04 16:39:38 |
54712 |
54716 |
11233 |
news |
10204 |
Re: Ahh, that sucks |
I would find it likely that they would drop Linux...as I suspect Linux paying so much for the games drags OSX and Windows users up. Although with the bundles pulling in so much money...and growing with each bundle Linux users add significant revenue. |
2012-06-03 10:49:09 |
54706 |
54715 |
11233 |
news |
10204 |
Re: Ahh, that sucks |
Limbo looks great, I what a shame. They should get less money. |
2012-06-03 10:46:10 |
54706 |
54714 |
11233 |
news |
10204 |
Re: Ahh, that sucks |
Personally I would have liked them to release the source to Limbo given the excuse. |
2012-06-03 10:45:36 |
54708 |
54713 |
11233 |
news |
34704 |
Re: Ahh, that sucks |
OTOH Psychonauts, that was previously ported to OSX with wine, got a native Port.<br>
So I wouldn't be too pessimistic. |
2012-06-03 10:33:48 |
54706 |
54712 |
Yamagi Quake II |
games |
37199 |
Yamagi Quake II |
Can quake 2 yamagi be ported to os x?
http://www.quake2source.web44.net/
|
2012-06-03 05:11:16 |
0 |
54711 |
Arx Libertatis |
games |
37024 |
Re: Arx Libertatis |
Glad that you like the port. The fullscreen label for the German version will be fixed in the next release (1.0.2). |
2012-06-02 17:23:29 |
54684 |
54710 |
Arx Libertatis |
games |
37024 |
Re: Mandriva packages |
Cool, I have listed it under http://arx.parpg.net/Download#Packages - any installation instructions we should add there? |
2012-06-02 17:21:06 |
54703 |