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commentid objectid typeid userid subject comment timestamp parentid
54682 FS-UAE games 37061 FS-UAE I hope it's not considered bad behavior to rate my own product 5 stars - I really do like it very much :) 2012-05-17 09:16:57 0
54661 Dusk games 37056 Re: Dusk Sorry for not getting back to you sooner, it's been almost a year since you asked about Dusk. I finally figured out how to make my Dusk files available for you to download. http://wesowin.org/bb/viewtopic.php?f=23&t=733 I run Dusk on Linux so I'm not too sure how to do it on Mac. Try these files maybe it was just the buggy sourceforge one's making it throw the exception. If you have any questions I might be able to help my email is xyphoidzabin@gmail.com 2012-04-26 02:04:13 54162
54663 Sedimentality games 37054 Re: If you have compiling problems Modify the Makefile, like this: CXXFLAGS = -O3 -Wall -Wextra -pedantic -fPIC 2012-04-26 18:58:04 54621
54659 iiChantra games 37035 Re: won't build *IMPORTANT NOTE: SDL_net IS INCLUDED WITH SDL, and thus EXACTLY THE SAME THING. DO NOT INSTALL SDL_net OVER SDL! IT WILL BREAK MANY THINGS! </p> *Note that the build systems here do NOT properly warn about missing dependencies, so just get every last dependency first (except maybe optional) and then compile the game with the changes below. Also note that this was done with the 1.1 Source. </p> *As mentioned, in src/misc.cpp , at the top add: </p> #include &lt;unistd.h&gt; </p> *Also, in /src/render/image.cpp , change: </p> ilSave(IL_PNG, filename); <br/>to<br/> ilSave(IL_PNG, (char*)filename); </p> *Plus, after running cmake, in CMakeFiles/iichantra.dir/link.txt , at the very bottom, change -llua5.1 to -llua </p> *However, with the CMake build system, a binary called iichantra is made, but it gives the following consistent error on trying to run it (also, no way to install it): </p> [Sun Apr 22 12:35:05 2012] [ERROR] An attempt to get 6Script by the name of 'init.lua' was unsuccessful [Sun Apr 22 12:35:05 2012] [ERROR] No init: aborting game </p> *Using just the Makefile already in the main directory, it builds 2 binary files called iichantra and iichantra.release , and they run, but it seems like most of the graphics are missing. It also gave the following on the first attempt, but resolved after: </p> [Sun Apr 22 12:50:57 2012] [ERROR] An attempt to get 6Script by the name of 'config/extra.lua' was unsuccessful </p> *SUMMARY: As of 1.1/1.2, it's difficult to compile with lots of bugs. You should subtract 1 from the version to get the actual version. The biggest problem seems to be DeviL, which does not compile properly (1.7.8 = the latest = 2009). I had to use a slackbuild from slackbuilds.org, which uses DeviL 1.6.8 RC2. I'm thinking DeviL is still not working properly, because practically no graphics/sprites show up in the game, only menus and empty chat bars. The audio and game movement does work (I saw a moving shadow when I pressed keys). I've had even less success getting the debian package version working properly on my system, having to make bogus links to wrongly named libraries and such. </p> To change to the English menus, look in the config/default.lua at the bottom and change "russian" to "english", or, in config/languages, copy over russian.lua with english.lua . </p> Good luck trying. 2012-04-22 09:47:15 54656
54665 Legends games 37026 Legends I have been involved with this game for several years as a player and as a community mapper. This is one of the most overlooked games available for Linux. Its a great game, quite different from the normal Quake based games available for Linux. As several earlier posters pointed out the game is influenced by "Tribes". Even though it owes its roots to that game, this recent release has surpassed that game in many ways. Admittedly there are still some features not on par with Tribes but despite that Legends has moved ahead of Tribes in many areas. Better physics, better looking overall, better built in map editing, actual functioning auto downloads of custom maps and other advantages. <p>Ignore some of the negative comments made about this game earlier. This game is unique in Linux and deserves far more attention from Linux gamers than it has received over the years. There is nothing else like it available for Linux gamers. Yes, it is similar to Tribes except......it actually runs natively in Linux. <p>So get off your penguinista rearends and start fragging! Servers await you. :) 2012-04-27 14:49:25 0
54722 Arx Libertatis games 37024 Re: Mandriva packages <p>Done.</p> <p>By the way, we have just released Arx Libertatis 1.0.2. It's only bug fixes and very minor features so you should just be able to bump the version in the .spec file ;-)</p> <p>While we're on the topic of packaging: I've noticed that you packaged AL as one big package with with both arx and the (optional) arxcrashreporter binary. This means that users will need Qt to install arx even though it's not needed for the actually game. For most distros (.deb based, Gentoo, Arch, FreeBSD) there is a way to declare such optional dependencies such that the crash reporter (and Qt) is pulled in by default when installing arx-libertatis, but the user can opt to only install the core game. Yet I haven't found a good way to do the same for RPMs. Did I miss the solution or is this not a common problem? Maybe I'm just over-engineering this.</p> <p>Anyway, thanks for packaging AL.</p> 2012-06-16 00:38:37 54721
54711 Arx Libertatis games 37024 Re: Arx Libertatis Glad that you like the port. The fullscreen label for the German version will be fixed in the next release (1.0.2). 2012-06-02 17:23:29 54684
54710 Arx Libertatis games 37024 Re: Mandriva packages Cool, I have listed it under http://arx.parpg.net/Download#Packages - any installation instructions we should add there? 2012-06-02 17:21:06 54703
54652 iiChantra games 37020 Re: won't build unistd.h. Not sure how to avoid it being treated like an HTML tag here. 2012-04-17 23:34:20 54649
54651 iiChantra games 37020 Re: won't build I mean, #include <unistd.h>. I really need to read my comments before I post. 2012-04-17 23:32:36 54649