Penguin Gamer

comments

games

news

ratings

users

<

>

title author company homepage url1 url1description url2 url2description version short_description long_description category license cost screenshot source x11 console accel3d multiplayer network date_submitted approved_by approved_date submitted_by download url3 url3description other_requirements timestamp sound
PoopMUp Zaroubi, Fink, Leclerc, Stanek www 1.3 Beta You're a bird trying to poop on people and cars in the city. You are playing the role of a bird. Your mission is to poop on the heads of people and on cars in a city, while avoiding the many dangers of the city. Depending on who or what you poop on, you get varying points. You can feed on fries that float in the air above the city, some of which will help and some of which will hurt you. <p> The gameplay is mission based. Right now, there is only one level implemented but eventually there will be more. You are given a fixed number of targets to hit in a fixed amount of time before being allowed to go to the next mission (or win the game). You are given a score that is counted based on the targets you hit. simulation free img on on off on off off 2002-12-14 2 2002-12-15 11:53:59 -1 www <ul> <li>MESA (openGL) <li>SDL <li>SDL_image </ul> 2003-04-14 19:27:41 off
Homeworld SDL zapkitty www www Relic Entertainment 0.5 (alpha) Linux port of Homeworld This a Linux port of the Homeworld code released by Relic. It is still in a very early state, and many of the features (and stability) of the Windows version are not yet implemented. strategy free img on on off on off off 2003-10-11 3 2003-10-13 13:05:21 7962 www <ul> <li>A copy of the original Windows version of Homeworld, patched to version 1.05</li> <li>233 MHz Pentium II or better x86-based CPU</li> <li>OpenGL-compatible 3D accelerator card</li> <li>glibc 2.2 or later for the binary version</li> <li>GCC 3.3 or later and SDL 1.2 or later for compiling from source</li> </ul> 2007-10-30 07:05:39 on
Linux Gamer FAQ Zakk & others @icculus.org www Frequently asked questions about Linux gaming Frequently asked questions about playing games under Linux. Current topics covered: <ul> <li>About the Linux Gamer FAQ <li>Native Ports <li>Acquiring commercial, packaged games <li>Availability of binaries <li>WINE <li>Commonly misunderstood topics related to gaming in Linux <li>Non-commercial, free software <li>Kernel Queries <li>Video Queries <li>Audio Queries <li>Joystick Queries <li>External resources <li>Linux Game List. </ul> doc free off off off off off off 2002-01-10 bobz 2002-01-10 21:08:40 2 0000-00-00 00:00:00 off
Black Shades Zachary Slater www www README for Linux (dependencies and game data links) www Original Readme (controls and gameplay description) SVN r109 A Psychic Bodyguard FPS <p>Try to keep your VIP (the guy in white) alive as long as possible. The assassins will all try to shoot or stab him to death. You must do all you can to prevent this. Your reputation has preceded you, so the VIP has absolute confidence in your abilities and will completely ignore all the assassins. When an assassin is aiming at your VIP with a gun, you will psychically see a line of sight extending from him to your VIP. This line will narrow and redden until it disappears and the assassin fires. Depending on the situation it may be best just to shoot the assassin(s), or to dive and tackle the VIP to the ground to avoid the bullet. Unfortunately your psychic powers do not show the line of sight of knife-wielding assassins. <p> If you are feeling overwhelmed you can use psychic aiming to temporarily speed up your thought processes and aim your shots better. If there are no visible enemies you may want to release your soul and look for nearby enemies. When your soul is released your VIP pulsates between blue and red, civilians between black and red, and assassins are solid red. </p> If you die or your VIP is killed.. the level restarts. If you are interested in the theory behind this: You are a psychic bodyguard, so you can see small distances into the future. The failure only occured in a possible future which you are now going to try and avoid. action free img on on off on off off 2003-11-22 3 2003-11-23 05:25:29 7803 www OpenAL<br /> SDL 2008-09-05 22:00:21 on
Quake 3 (Icculus) Zachary Slater www www ioquake3 wiki www id software 1.36 Quake 3 improvement project <p>Icculus.org's Quake 3 improvement project already has some security fixes, x86_64 support, SDL sound so alsa users don't have to run a funky command to make sound work, and SDL input/window handling/etc to improve portabilty. <p>ioquake3 sports both netcode and mod compatibility with retail Quake 3, with the exclusion of Punkbuster support. action free Requires Quake 3 (or free replacement) img on on off on on on 2005-09-02 5795 2005-09-06 10:45:12 -1 www www Free replacement content SDL<br /> OpenGL<br /> Game data (from Quake 3, or other replacement projects) 2009-04-24 15:17:41 on
Orbital Eunuchs Sniper Zachary 'zakk' Slater www 1.30 Protect VIPs by killing bad guys with an orbital laser <p>The year is 2174, and you have been ordered to function as an orbital sniper. In your world there's just three kinds of people: VIPs, dissidents and normal citizens. VIPs run the world: they must not come to harm. Dissidents must die. If a commoner or two gets wasted in progress, it'll count against you when your post ends. Protect the VIPs by assasinating threats with an orbital laser. <p> Created by Jari Komppa for the <a href="http://www.ludumdare.com">Ludum Dare</a> 48-hour programming competition. Your objective is to eliminate the threats (red) to the VIPs (blue). Try to avoid killing the neutral humans (white). </p> Note: this screenshot is actually composed of four different shots. action free img on on off off off off 2002-07-28 2 2002-07-28 22:22:21 -1 www <ul><li><a href="http://libsdl.org/">SDL</a></li></ul> 2008-07-30 07:50:25 on
SpaceChem Zach Barth Zachtronics Industries www 1006 Design-based puzzle game <p>Zachtronics Industries is back with an ambitious new design-based puzzle game. Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and survive encounters with the sinister threats that plague SpaceChem. puzzle commercial $20, free demo img off on off off off off 2011-02-07 4 2011-02-19 10:56:42 1923 www Mono 2.0 0000-00-00 00:00:00 on
XSoldier Yuusuke HASHIMOTO and Oohara Yuuma www www webpage of the original author of xsoldier www SDL 1.3 A Galaga-style space shoot-em-up This is a fun little space shoot-em-up game. Although the documentation and web page are in Japanese, you don't need it. It's standard Galaga-type fare, but well done at that. Bad guys come in waves followed by a big baddie at the end of each level. To help you, dead bad guys leave goodies in the form of power-ups and your choice of three guns. arcade free img on on off off off off 1998-09-01 bobz 1998-11-02 23:27:16 14 www www SDL_image SDL and SDL_image is highly recommended --- plain X version is not maintained very well 2002-10-21 10:36:21 off
Xbat Yuuji Waizumi www 1.11 A scrolling, overhead view arcade shooter. Based on the arcade game Xevious. This is based on the old arcade game Xevious. You fly your ship around over a scrolling landscape, shoot stuff and collect powerups. This version does not have sound support. mia free img on on off off off off 1999-08-12 bobz 1999-08-12 09:17:29 1055 2002-01-02 15:50:10 off
Domination Yura Mamyrin yura.net www www Game zip file www Full Source Package 1.1.0.1 Risk clone <p>This is java version of the classic RISK board game, with a simple map format, network play, 1 player, hotseat, 5 user interfaces and many more features, it works in all OSs that run java 1.4 or higher.</p> board free img on on on off on on 2004-07-17 2 2004-07-18 18:44:50 -1 www www Changelog JRE 1.4 or higher 2010-06-28 17:24:39 off