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x11 |
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accel3d |
multiplayer |
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Particle Editor |
Nicholas Kingsley |
Un-Map |
www |
|
|
|
|
000.001 |
Comprehensive Particle Editor |
This is the Linux (Intel) version of Matt Bennett's particle editor (http://www.matibee.co.uk/wpsite/), written using GLBasic (as usual).
I've had to reduce the text size and what-not to make it usable on a mobile device, so it may be a bit tricky to use.
Maybe I'll get around to doing a tablet version at some point in the future.
The various edit boxes are :
Point weight
The “weight” of each particle. Negative values will cause the particles
to rise. Positive values will cause them to fall.
Point scale Min / Point scale Max
The range for the scale of each individual particle when it is spawned.
Scale factor
The factor by which the particle scale changes every second.
Rotation factor
The factor (in degrees) by which the particle rotation changes every second.
Emitter Cone
The angular range of the emitter. An explosion might use a full 360° whereas a booster rocket might use just 20°.
Emit Min Distance/ Emit Max Distance
The distance range a particle will spawn from the actual emitter position (in pixels).
Velocity Min / Velocity Max
The velocity range for each particle as it's spawned.
Red / Red Factor, Green / Green Factor, Blue / Blue Factor
Each color channel (RGBA) has an initial value and a factor by which it can change over one second.
To start with full alpha, Alpha = 1.0, to fade alpha over 2 seconds, Alpha Factor = 0.5
Particles “die” when their alpha value or scale drops to zero.
Burst Count
The number of particles emitted per “Burst”. Bursts are usually restricted to 20 per second to ensure frame rates do not affect the
particle emitter results.
X Handle / Y Handle
The handle position for the image. Important if the particles rotate.
Note that the GLBasic value usage is slightly different to the original, whereby this is value is now an offset from the centre of the image, rather than from the top-left of the image
Alpha Blend
This is another difference - the sign of this value is used to define how alpha bending is used. For values > 0, additive alpha blending is used, for < 0, Interpolated alpha blending is used whilst with 0, no alpha blending is used
Alpha Factor
Speed that the alpha value is updated
Image file
The bitmap file used to create the particles. Only PNG files can be used
All the original example files are included.
Click on "SAVE" to save your settings in the Particles directory, "LOAD" to load them in, "IMAGE" to select a graphic (this will overwrite the current one), "UPDATE" to update any modified values (this is needed after changing anything) and "BACKGROUND" to select a background...
Saved files can be transfered to a PC for use in your own programs. |
toy |
free |
|
|
off |
on |
off |
off |
off |
off |
2012-05-26 |
|
|
32956 |
www |
|
|
Requires SDL |
|
off |
Helena the 3rd (Desura release) |
Rustybolts |
Only Human Studios |
www |
www |
Trailer |
|
|
1.20 |
3d/2d/fps Adventure Platform Game |
In Helena The 3rd, players pilot a jumping tank through a maze of underground passageways and dungeons in search of new abilities they need to progress through the game. Each new ability is hidden out of reach of the tank, where players will need to explore on foot. Helena the 3rd Desura release features cell features cell shaded graphics. |
action |
unknown |
£2.99 |
|
off |
off |
off |
off |
on |
off |
2012-05-18 |
|
|
34210 |
www |
|
|
|
|
on |
Stick Knights Online |
Midnite |
optimuspi |
www |
www |
IRC Chat |
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RX4SXQPFT7S |
Donate |
1.0.4 |
Stick People Online Video Game |
<p>Stick Knights Online is a free Online Role Playing Game (orpg) where you are a stick figure battling against your enemies. Chat, fight, explore, and use cool items with friends (or enemies!) in this epic quest adventure! |
rpg |
free |
|
|
off |
on |
off |
off |
on |
on |
2012-05-08 |
4 |
2012-05-11 17:17:31 |
37103 |
www |
|
|
requirements in DEPENDENCIES file.
Requires:
SDL
SDL_image
SDL_net
SDL_mixer |
2012-05-19 14:10:56 |
on |
Cube Trains |
David D. Roberts |
|
www |
https://github.com/frogatto/frogatto/tree/master/modules/cube_trains |
Github Cube Trains |
www |
Video of the gamplay. |
0.2.0 |
A puzzle game in 3D... with trains! |
<p>From the website: "Solve routing puzzles in a dense city with Cube Trains. You start off as a young urban planner trying to connect a city's fragmented rail lines together, and work your way up to become an old urban planner trying to connect a city's fragmented rail lines together! Over the course of your career, you'll build towering structures, beautiful bridges, and some truly convoluted infrastructure."
<p>The game was made with the Frogatto engine. |
puzzle |
free |
|
|
on |
on |
off |
on |
off |
off |
2012-05-07 |
4 |
2012-05-08 16:10:04 |
37093 |
https://github.com/DDR0/Cube_Trains/tarball/0.2.0 |
|
|
You must compile the game yourself at the moment, as I can't figure out how .deb and .rpm work for the life of me. :( |
0000-00-00 00:00:00 |
off |
ZenGL |
Andrey Kemka |
|
www |
|
|
|
|
0.3 beta 1 |
cross-platform game development library |
<p><b>ZenGL</b> - cross-platform game development library written in Pascal, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc.
<p><b>License:</b> LGPL3 and Commercial<br>
<b>Supported OS:</b> GNU/Linux, Windows, MacOS X, iOS, Android<br>
<b>Supported compilers:</b> FreePascal, Delphi<br>
<b>Bindings for:</b> GCC C and C++ Compiler, Microsoft Visual C++<br>
<b>Graphics API:</b> OpenGL, OpenGL ES 1.x, Direct3D 8/9<br>
<b>Sound API:</b> OpenAL, DirectSound<br><br>
<b>Short list of features:</b><br>
<UL type='disc' style='padding: 0px 0px 0px 16px'>
<LI><b>Main</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>can be used as so/dll/dylib or statically compiled with your application </LI>
<LI>rendering to own or any other prepared window</LI>
<LI>resource loading from files, memory and <b>zip</b> archives</LI>
<LI>multithreaded resource loading</LI>
</UL></LI>
<LI><b>Configuration of</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>antialiasing, screen resolution, refresh rate and vertical synchronization</LI>
<LI>aspect correction</LI>
</UL></LI>
<LI><b>Input</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>handling keyboard, mouse and joystick input</LI>
<LI>handling of Unicode text input</LI>
</UL></LI>
<LI><b>Textures</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>supports <b>tga</b>, <b>png</b>, <b>jpg</b> and <b>pvr</b></LI>
<LI>correct work with NPOT textures</LI>
<LI><i>render targets</i> for rendering into texture</LI>
</UL></LI>
<LI><b>Text</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>textured Unicode-font</LI>
<LI>rendering UTF-8 text</LI>
<LI>rendering text with alignment and other options like size, color and count of symbols</LI>
</UL></LI>
<LI><b>2D-subsystem</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI><i>batch render</i> for high-speed rendering</LI>
<LI>sprite engine</LI>
<LI>rendering static and animated sprites and tiles</LI>
<LI>rendering distortion grid</LI>
<LI>control the blend mode and color mix mode</LI>
<LI>additional sprite transformations(flipping, zooming, vertices offset)</LI>
<LI>fast clipping of invisible sprites</LI>
<LI>2D camera with ability to zoom and rotate the scene</LI>
</UL></LI>
<LI><b>Sound</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>works through OpenAL or DirectSound, depends on configuration or OS</LI>
<LI>supports <b>wav</b> and <b>ogg</b> as sound samples</LI>
<LI>playing audio files in separate thread</LI>
<LI>control the volume and playback speed</LI>
</UL></LI>
<LI><b>Video</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>decoding video frames into texture</LI>
<LI>supports <b>theora</b> codec in <b>ogv</b> container</LI>
</UL></LI>
</UL> |
code |
unknown |
|
|
on |
on |
off |
on |
off |
off |
2012-05-02 |
4 |
2012-05-05 02:47:45 |
33186 |
www |
|
|
|
0000-00-00 00:00:00 |
on |
BTMappack |
lpbbear |
|
|
|
|
|
|
1.06 |
Community Mappack for Legends |
<p>This is the community mappack for "Legends" (http://www.legendsthegame.net) The mappack is a compilation of well over 100 maps created by various Legends community members for use with the game "Legends". Having the mappack in place prior to joining a Legends server can help to avoid the download wait times players might experience. |
util |
free |
|
|
off |
off |
off |
off |
off |
off |
2012-04-27 |
4 |
2012-05-14 16:07:43 |
37026 |
www |
|
|
|
0000-00-00 00:00:00 |
off |
Ballerburg SDL |
Thomas Huth, Eckhard Kruse |
|
www |
|
|
|
|
0.25 |
a classical castle combat game |
<p>Ballerburg SDL is a classical castle combat game for GNU/Linux. Two castles, separated by a mountain, try to defeat each other with their cannonballs, either by killing the opponent's king or by weakening the opponent enough so that the king capitulates. During the battle, you always have to make sure to have enough gunpowder and cannonballs left. To be able to buy new ammunition, you've got to earn money, either by building shaft towers or by raising taxes from your people. |
action |
unknown |
|
|
on |
on |
off |
off |
on |
off |
2012-04-27 |
4 |
2012-04-28 04:55:27 |
31646 |
www |
|
|
libSDL, libSDL_gfx, CMake |
0000-00-00 00:00:00 |
on |
AtomZ Board Game (Demo) |
Nicholas Kingsley |
Un-Map |
www |
www |
GLBasic download site |
|
|
1.0 |
Multi-player strategy board game |
<p>AtomZ is a free turn-based strategy game loosely based on the game "Atoms".<br />
AtomZ Board Game(Free Demo) is a turn-based two player only strategy game where you have to defeat your opponent by converting their AtomZ to your colour. You do this by expanding your shapes until they explode, causing neighbouring shapes to be added and upgraded to your colour.<br />
Dentonated AtomZ can cause chain reactions if other AtomZ detonate. |
board |
shareware |
1.00 |
|
off |
on |
off |
on |
on |
off |
2012-04-23 |
4 |
2012-04-30 19:25:14 |
32956 |
www |
|
|
users should set the “atomz_linux_demo.linux” file to be a program
Requires SDL and C runtime library |
0000-00-00 00:00:00 |
on |
Spots : The Next Generation (Demo) |
Nicholas Kingsley |
Un-Map |
www |
|
|
|
|
1.009 |
Spots : TNG is a multi-player board game |
<p>Spots : The Next Generation is a multi-player, turn based strategy game where you defeat your opponents by moving your Spots either one square (and duplicating your shape) or by moving it two squares.<br />
Moving two squares is riskier and thus gives the moving player more points.<br />
AI difficulty comes in three levels : Easy, Medium and the (almost) impossible to beat Hard |
board |
free |
|
|
off |
on |
off |
on |
on |
off |
2012-04-23 |
4 |
2012-04-24 15:35:20 |
32956 |
www |
|
|
SDL and C run-time libraries are required
If running from VirtualBox, then the program needs to be started from terminal and the parameter of VM passed with the filename |
0000-00-00 00:00:00 |
on |
Arx Libertatis |
|
|
www |
www |
FAQ |
www |
Galley |
1.0.1 |
Cross-platform port of Arx Fatalis, a first-person role-playing game |
<p>Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios.
<p>Arx Fatalis features crafting, melee and ranged combat, as well as a unique casting system where the player draws runes in real time to effect the desired spell.
<p>The Arx Libertatis source code is based on the publicly released Arx Fatalis sources and available under the GPL 3+ license. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or it's demo to play Arx Libertatis. |
rpg |
unknown |
$5-6 for the original game (data needed) |
|
on |
on |
off |
on |
off |
off |
2012-04-19 |
4 |
2012-05-18 13:57:15 |
37024 |
www |
www |
Wiki |
Requires the data files from the original game. |
2012-05-28 03:34:05 |
on |