newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
7659 |
4 |
2007-09-07 10:03:23 |
<a href="/images/zyberflux.jpg"><img src="/images/thumbs/zyberflux.jpg" align="right" alt="" width="200" height="150"></a>
<em>Category: </em>action<br>
<em>Description:</em> Race your ship along the flux and navigate obstacles
<p>Zyberflux is set in another universe and your 'ships' flies on a flux (rail) while navigating a myriad of obstacles and surviving by destroying, and shooting down enemies in order to reach the end of the level where 'The Big Kahuna' awaits. |
Zyberflux |
new |
Zyberflux |
7524 |
4 |
2007-06-30 13:37:18 |
<a href="/images/mariokart1.gif"><img src="/images/thumbs/mariokart1.gif" align="right" alt="" width="200" height="186"></a>
<em>Category: </em>emulator<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a></font>
<p>
<em>Description:</em> A SNES emulator
<p>
<em>Changelog:</em>
<ul>
<li>224 lines are now displayed correctly.
<li>Improved video capturing.
<li>Separate input for each game.
<li>Three dozen bugfixes.</ul> |
ZSNES (Linux version) 1.51 |
updated |
ZSNES (Linux version) |
7101 |
4 |
2006-12-30 00:28:45 |
<a href="/images/mariokart1.gif"><img src="/images/thumbs/mariokart1.gif" align="right" alt="" width="200" height="186"></a>
<em>Category: </em>emulator<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a></font>
<p>
<em>Description:</em> A SNES emulator ported to Linux
<p>
<em>Changelog:</em>
<ul>
<li>Movie Rerecording
<li>ZMV to AVI dumping
<li>WAV/MP3 creation
<li>Mac OS X (Intel) support
<li>Fixes to video renderer
<li>DSP-3, DSP-4 (Support for Top Gear 3000), Seta-11, and enhanced Sufami Turbo support
<li>Plain text fully editable config file
<li>Many many bug fixes and usability updates over the v1.4x branch</ul> |
ZSNES (Linux version) 1.50 |
updated |
ZSNES (Linux version) |
5696 |
506 |
2005-07-19 02:50:44 |
<a href="/images/mariokart1.gif"><img src="/images/thumbs/mariokart1.gif" align="right" alt="" width="200" height="186"></a>
<em>Category: </em>emulator<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a></font>
<p>
<em>Description:</em> A SNES emulator ported to Linux
<p>
<em>Changelog:</em>
<ul>
<li> Corrected output of BRR decode for invalid ange values (>12). [TRAC]
<li>Fixed sustain level 4 (5/8). [TRAC]
<li>More window boxes now have borders. [ipher]
<li>Close zip files properly when IPS is not found in zip (fixes crashing with certain zlibs). [Nach]
<li>Cleaned up some code. [Nach, ipher, grinvader]
<li>Ported chip detection to C, improved BS detection. [Nach]
<li>Ported rewind to C (thanks Nach, TRAC). [grinvader]
<li>New reminder text. [grinvader, AspiringSquire]
<li>Rollback of "Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation". [ipher]</ul> |
ZSNES (Linux version) 1.42 |
updated |
ZSNES (Linux version) |
3468 |
8 |
2003-02-23 10:34:39 |
<img src="/images/thumbs/mariokart1.gif" alt="" align="right" width="200" height="186">
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a>
<p>
<em>Description:</em> A SNES emulator ported to Linux
<p>
<em>Changelog:</em>
<ul>
<li>Lots and lots of changes, bug fixes, etc.
<li><A HREF="http://www.zsnes.com/features.php">Full changelog</A>
</ul>
|
ZSNES (Linux version) 1.36 |
updated |
ZSNES (Linux version) |
2037 |
4377 |
2001-10-02 12:47:08 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5">
<p>
<em>Description:</em> A SNES emulator ported to Linux
<p>
<em>Changelog (Linux specific changes):</em>
<ul>
<li>Added autoconf support for easy compiling [Diablo-D3, amit, theoddone33]
<li>Fixed sound buffering in linux port to improve sound on some cards [Diablo-D3]
<li>Implemented S-RTC time functions, FEoEZ and other S-RTC games will now report system time in game [pagefault]
<li>Now supports compiling with gcc 3.0.0 [EvilTypeGuy]
</ul>
|
ZSNES (Linux version) 1.337 |
updated |
|
1813 |
4377 |
2001-06-18 11:53:00 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font>
<p>
<em>Description:</em> A SNES emulator ported to Linux
<p>
<em>Changelog:</em>
<ul>
<li>Support for Star Ocean S-DD1 decompressed pack is now enabled. [zsKnight]
<li>Fixed bug in H-DMA code, fixes Hook and Bugs Bunny and maybe others (Thanks to Gary of Snes9X for help on this) [_Demo_]
<li>Updated documentation [Matt Kendora]
<li>Fixed new gfx mode checkbox in options menu [pagefault]
<li>Bubsy 2 working again [zsKnight]
<li>Batman: the return of the joker working now [_Demo_]
<li>Sound Novel T-Cool and Derby Stallion 96 memory mapper added [_Demo_]
<li>Fixed BRR block header bug (fixes Raiden Densetsu, Chrono Trigger, Gundam Wing: Endless Duel, and a few other games) [_Demo_]
<li>Updated documentation [Matt Kendora]
<li>New whatsnew.txt format [pagefault]
<li>open gl support
</ul>
|
ZSNES (Linux version) 1.30b |
updated |
|
1780 |
4377 |
2001-06-02 11:03:47 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font>
<p>
<em>Description:</em> A SNES emulator ported to Linux
<p>
<em>Changelog:</em>
<ul>
<li>Implemented triple buffering in full screen mode (Huge thanks to whatabubba for his help on this and cleaning up the code) [whatabubba, pagefault]
<li>Fixed top 8 lines being invisible of FFMQ [zsKnight]
<li>Optimised DirectDraw code some more giving a 10-15% speed increase [pagefault]
<li>Fixed black screen when switching windows [pagefault]
<li>Improved loading and shutdown time [pagefault]
<li>Rock 'N Roll Racing is working again [zsKnight]
<li>Fixed Lennus 2's sprites [zsKnight]
<li>Almost figured out Wizardry 4's rom format. It seems like this game was incorrectly dumped so everything in it is out of order. [zsKnight]
<li>Final Fight 2 is working again [zsKnight]
<li>Vsync option now works in triple buffering mode [pagefault]
<li>Now shows minimize window animation when minimizing [pagefault]
<li>Fixed mouse pointer under full screen mode [kode54]
<li>New ZSNES icon in Windows port (Thanks for all your entries) [enigMa]
</ul>
|
ZSNES (Linux version) 1.29 |
updated |
|
1776 |
4377 |
2001-05-30 18:41:22 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font>
<p>
<em>Description:</em> A SNES emulator ported to Linux
<p>
<em>Changelog:</em>
<ul>
<li>Added option to allow multiple instances of ZSNES (off by default) [pagefault]
<li>Fixed Lufia 2 sprite disappearing bug [zsKnight]
<li>Fixed quick menu crash problem when the entries other than the first one is selected when the load menu is opened [zsKnight]
<li>Modified SPC700<->65816 timing again to get Hook working [zsKnight]
<li>Added more keyboard shortcuts to GUI [pagefault]
<li>Fixed vram read to get Smash Tennis working again [zsKnight]
<li>Hopefully fixed lockup when exiting Windows port [pagefault]
<li>Added a spc700 timing hack for Super Final Match Tennis until I re-write the timing engine later (but not anytime soon though) [zsKnight]
<li>Kinda got Rendering Ranger 2 to go further, but this game seems to use some picky timing, so this will have to wait until I re-write timing in the future. [zsKnight]
<li>Removed large sound buffer option since it wasn't really useful [pagefault]
<li>Fixed 16bit access to address 01FFF (or equivalent). Fixes Super Tetris 2+Bombliss. [zsKnight]
<li>Implemented 128KB sram support. Dezaemon runs now (but it suffers graphics glitches at the moment) [zsKnight]
<li>Fixed Wordtris (reading from 002100) [zsKnight]
<li>Fixed reset function in William's Arcade Classics [zsKnight]
<li>Tuff-E-Nuff works now (another timing hack *sigh* )
<li>Added exclusive DirectSound mode option [pagefault]
<li>Fixed corrupt graphics in Rock'n Roll racing (reading from invalid memory) [zsKnight]
<li>Added alternate timer for people having problems with zsnes running too fast [bootgod,pagefault,zsKnight]
<li>Fixed corrupt graphics in Captain America (also reading from invalid memory) [zsKnight]
<li>Implemented latest save state selection in Windows port [pagefault]
<li>Added v-sync to Windows port (enable in options to use it, should fix most graphical tearing issues) [pagefault]
<li>Fixed mid-screen OAM updating. Uniracers works in 2 player mode. [zsKnight]
<li>Combined the new header detection method with the old one, producing a much better method [zsKnight]
<li>Added SA-1 read/write to BWRAM bitmap mode in the lower banks [zsKnight]
<li>Fixed "freeze data" text [hpsolo]
<li>Fixed SA-1 write to BWRAM bitmap mode. It seems like this was the main cause of the level-up screen not working in Mario RPG. [zsKnight]
<li>Fixed cpu usage when ZSNES is in the background doing nothing [pagefault]
<li>Re-wrote character conversion 1 for 2bpp, implemented cc1 for 4bpp [zsKnight]
<li>Fixed vertical high resolution mode for tile priority 1 [zsKnight]
<li>Fixed Terranigma overworld glitch in the new graphics engine 16bit engine [zsKnight]
<li>Enabled RTC in Windows port [pagefault]
<li>Moved the Transparent Message option from the Options to the GUI Optns section. [pagefault]
<li>Added Trainered rom support [zsKnight]
<li>Fixed BG4 graphics in certain games (fixes Digital Devil Story) [zsKnight]
</ul>
|
ZSNES (Linux version) 1.28 |
updated |
|
1747 |
-1 |
2001-05-18 07:19:11 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font>
<p>
<em>Description:</em> A SNES emulator ported to Linux
<p>
<em>Changelog:</em>
<ul>
<li>OBC1 support broke in a recent CVS update. Fixed now. [zsKnight]
<li>Added full scanlines to the Win/Linux port [zsKnight]
<li>Added Mouse Wheel switch [zsKnight,pagefault]
<li>Improved 512 byte header support. This should improve compatibility with some games [zsKnight]
<li>Modified 65816<->SPC700 timing. I hope this doesn't break anything [zsKnight]
<li>Fixed a vram read behavior problem (fixed Equinox dungeons) [zsKnight]
</ul>
|
ZSNES (Linux version) 1.26 |
updated |
|