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newsid userid timestamp news headline newstype gameid
7659 4 2007-09-07 10:03:23 <a href="/images/zyberflux.jpg"><img src="/images/thumbs/zyberflux.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Race your ship along the flux and navigate obstacles <p>Zyberflux is set in another universe and your 'ships' flies on a flux (rail) while navigating a myriad of obstacles and surviving by destroying, and shooting down enemies in order to reach the end of the level where 'The Big Kahuna' awaits. Zyberflux new Zyberflux
7524 4 2007-06-30 13:37:18 <a href="/images/mariokart1.gif"><img src="/images/thumbs/mariokart1.gif" align="right" alt="" width="200" height="186"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a></font> <p> <em>Description:</em> A SNES emulator <p> <em>Changelog:</em> <ul> <li>224 lines are now displayed correctly. <li>Improved video capturing. <li>Separate input for each game. <li>Three dozen bugfixes.</ul> ZSNES (Linux version) 1.51 updated ZSNES (Linux version)
7101 4 2006-12-30 00:28:45 <a href="/images/mariokart1.gif"><img src="/images/thumbs/mariokart1.gif" align="right" alt="" width="200" height="186"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a></font> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog:</em> <ul> <li>Movie Rerecording <li>ZMV to AVI dumping <li>WAV/MP3 creation <li>Mac OS X (Intel) support <li>Fixes to video renderer <li>DSP-3, DSP-4 (Support for Top Gear 3000), Seta-11, and enhanced Sufami Turbo support <li>Plain text fully editable config file <li>Many many bug fixes and usability updates over the v1.4x branch</ul> ZSNES (Linux version) 1.50 updated ZSNES (Linux version)
5696 506 2005-07-19 02:50:44 <a href="/images/mariokart1.gif"><img src="/images/thumbs/mariokart1.gif" align="right" alt="" width="200" height="186"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a></font> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog:</em> <ul> <li> Corrected output of BRR decode for invalid ange values (>12). [TRAC] <li>Fixed sustain level 4 (5/8). [TRAC] <li>More window boxes now have borders. [ipher] <li>Close zip files properly when IPS is not found in zip (fixes crashing with certain zlibs). [Nach] <li>Cleaned up some code. [Nach, ipher, grinvader] <li>Ported chip detection to C, improved BS detection. [Nach] <li>Ported rewind to C (thanks Nach, TRAC). [grinvader] <li>New reminder text. [grinvader, AspiringSquire] <li>Rollback of "Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation". [ipher]</ul> ZSNES (Linux version) 1.42 updated ZSNES (Linux version)
3468 8 2003-02-23 10:34:39 <img src="/images/thumbs/mariokart1.gif" alt="" align="right" width="200" height="186"> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog:</em> <ul> <li>Lots and lots of changes, bug fixes, etc. <li><A HREF="http://www.zsnes.com/features.php">Full changelog</A> </ul> ZSNES (Linux version) 1.36 updated ZSNES (Linux version)
2037 4377 2001-10-02 12:47:08 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog (Linux specific changes):</em> <ul> <li>Added autoconf support for easy compiling [Diablo-D3, amit, theoddone33] <li>Fixed sound buffering in linux port to improve sound on some cards [Diablo-D3] <li>Implemented S-RTC time functions, FEoEZ and other S-RTC games will now report system time in game [pagefault] <li>Now supports compiling with gcc 3.0.0 [EvilTypeGuy] </ul> ZSNES (Linux version) 1.337 updated
1813 4377 2001-06-18 11:53:00 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog:</em> <ul> <li>Support for Star Ocean S-DD1 decompressed pack is now enabled. [zsKnight] <li>Fixed bug in H-DMA code, fixes Hook and Bugs Bunny and maybe others (Thanks to Gary of Snes9X for help on this) [_Demo_] <li>Updated documentation [Matt Kendora] <li>Fixed new gfx mode checkbox in options menu [pagefault] <li>Bubsy 2 working again [zsKnight] <li>Batman: the return of the joker working now [_Demo_] <li>Sound Novel T-Cool and Derby Stallion 96 memory mapper added [_Demo_] <li>Fixed BRR block header bug (fixes Raiden Densetsu, Chrono Trigger, Gundam Wing: Endless Duel, and a few other games) [_Demo_] <li>Updated documentation [Matt Kendora] <li>New whatsnew.txt format [pagefault] <li>open gl support </ul> ZSNES (Linux version) 1.30b updated
1780 4377 2001-06-02 11:03:47 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog:</em> <ul> <li>Implemented triple buffering in full screen mode (Huge thanks to whatabubba for his help on this and cleaning up the code) [whatabubba, pagefault] <li>Fixed top 8 lines being invisible of FFMQ [zsKnight] <li>Optimised DirectDraw code some more giving a 10-15% speed increase [pagefault] <li>Fixed black screen when switching windows [pagefault] <li>Improved loading and shutdown time [pagefault] <li>Rock 'N Roll Racing is working again [zsKnight] <li>Fixed Lennus 2's sprites [zsKnight] <li>Almost figured out Wizardry 4's rom format. It seems like this game was incorrectly dumped so everything in it is out of order. [zsKnight] <li>Final Fight 2 is working again [zsKnight] <li>Vsync option now works in triple buffering mode [pagefault] <li>Now shows minimize window animation when minimizing [pagefault] <li>Fixed mouse pointer under full screen mode [kode54] <li>New ZSNES icon in Windows port (Thanks for all your entries) [enigMa] </ul> ZSNES (Linux version) 1.29 updated
1776 4377 2001-05-30 18:41:22 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog:</em> <ul> <li>Added option to allow multiple instances of ZSNES (off by default) [pagefault] <li>Fixed Lufia 2 sprite disappearing bug [zsKnight] <li>Fixed quick menu crash problem when the entries other than the first one is selected when the load menu is opened [zsKnight] <li>Modified SPC700<->65816 timing again to get Hook working [zsKnight] <li>Added more keyboard shortcuts to GUI [pagefault] <li>Fixed vram read to get Smash Tennis working again [zsKnight] <li>Hopefully fixed lockup when exiting Windows port [pagefault] <li>Added a spc700 timing hack for Super Final Match Tennis until I re-write the timing engine later (but not anytime soon though) [zsKnight] <li>Kinda got Rendering Ranger 2 to go further, but this game seems to use some picky timing, so this will have to wait until I re-write timing in the future. [zsKnight] <li>Removed large sound buffer option since it wasn't really useful [pagefault] <li>Fixed 16bit access to address 01FFF (or equivalent). Fixes Super Tetris 2+Bombliss. [zsKnight] <li>Implemented 128KB sram support. Dezaemon runs now (but it suffers graphics glitches at the moment) [zsKnight] <li>Fixed Wordtris (reading from 002100) [zsKnight] <li>Fixed reset function in William's Arcade Classics [zsKnight] <li>Tuff-E-Nuff works now (another timing hack *sigh* ) <li>Added exclusive DirectSound mode option [pagefault] <li>Fixed corrupt graphics in Rock'n Roll racing (reading from invalid memory) [zsKnight] <li>Added alternate timer for people having problems with zsnes running too fast [bootgod,pagefault,zsKnight] <li>Fixed corrupt graphics in Captain America (also reading from invalid memory) [zsKnight] <li>Implemented latest save state selection in Windows port [pagefault] <li>Added v-sync to Windows port (enable in options to use it, should fix most graphical tearing issues) [pagefault] <li>Fixed mid-screen OAM updating. Uniracers works in 2 player mode. [zsKnight] <li>Combined the new header detection method with the old one, producing a much better method [zsKnight] <li>Added SA-1 read/write to BWRAM bitmap mode in the lower banks [zsKnight] <li>Fixed "freeze data" text [hpsolo] <li>Fixed SA-1 write to BWRAM bitmap mode. It seems like this was the main cause of the level-up screen not working in Mario RPG. [zsKnight] <li>Fixed cpu usage when ZSNES is in the background doing nothing [pagefault] <li>Re-wrote character conversion 1 for 2bpp, implemented cc1 for 4bpp [zsKnight] <li>Fixed vertical high resolution mode for tile priority 1 [zsKnight] <li>Fixed Terranigma overworld glitch in the new graphics engine 16bit engine [zsKnight] <li>Enabled RTC in Windows port [pagefault] <li>Moved the Transparent Message option from the Options to the GUI Optns section. [pagefault] <li>Added Trainered rom support [zsKnight] <li>Fixed BG4 graphics in certain games (fixes Digital Devil Story) [zsKnight] </ul> ZSNES (Linux version) 1.28 updated
1747 -1 2001-05-18 07:19:11 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog:</em> <ul> <li>OBC1 support broke in a recent CVS update. Fixed now. [zsKnight] <li>Added full scanlines to the Win/Linux port [zsKnight] <li>Added Mouse Wheel switch [zsKnight,pagefault] <li>Improved 512 byte header support. This should improve compatibility with some games [zsKnight] <li>Modified 65816<->SPC700 timing. I hope this doesn't break anything [zsKnight] <li>Fixed a vram read behavior problem (fixed Equinox dungeons) [zsKnight] </ul> ZSNES (Linux version) 1.26 updated