title |
author |
company |
homepage |
url1 |
url1description |
url2 |
url2description |
version |
short_description |
long_description |
category |
license |
cost |
screenshot |
source |
x11 |
console |
accel3d |
multiplayer |
network |
date_submitted |
approved_by |
approved_date |
submitted_by |
download |
url3 |
url3description |
other_requirements |
timestamp |
sound |
zeRace |
|
|
www |
|
|
|
|
0.3 |
2D car racing game |
The purpose of this little car game is very simple : do the best time on each track.
It is inspired by the online game "Renault F1", as well as other free games like Trophy (I use some sounds from this game too).
Some tracks are those from the ICFP Programming Contest. |
mia |
free |
|
|
on |
off |
off |
off |
off |
off |
2004-09-29 |
6457 |
2004-11-13 06:21:26 |
10066 |
www |
|
|
SDL |
0000-00-00 00:00:00 |
on |
Zep's Dreamland |
LoomSoft |
LoomSoft |
www |
|
|
|
|
1.02 |
Block-building platformer |
<p>The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them. Zep has the ability to create special "blocks" by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems. Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zep's building ability. In addition to being able to create these special blocks, Zep can also destroy them. |
puzzle |
free |
|
|
off |
on |
off |
off |
off |
off |
2006-10-08 |
7378 |
2006-10-08 10:23:29 |
7378 |
www |
|
|
|
0000-00-00 00:00:00 |
on |
ZenGL |
Andrey Kemka |
|
www |
|
|
|
|
0.3 beta 1 |
cross-platform game development library |
<p><b>ZenGL</b> - cross-platform game development library written in Pascal, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc.
<p><b>License:</b> LGPL3 and Commercial<br>
<b>Supported OS:</b> GNU/Linux, Windows, MacOS X, iOS, Android<br>
<b>Supported compilers:</b> FreePascal, Delphi<br>
<b>Bindings for:</b> GCC C and C++ Compiler, Microsoft Visual C++<br>
<b>Graphics API:</b> OpenGL, OpenGL ES 1.x, Direct3D 8/9<br>
<b>Sound API:</b> OpenAL, DirectSound<br><br>
<b>Short list of features:</b><br>
<UL type='disc' style='padding: 0px 0px 0px 16px'>
<LI><b>Main</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>can be used as so/dll/dylib or statically compiled with your application </LI>
<LI>rendering to own or any other prepared window</LI>
<LI>resource loading from files, memory and <b>zip</b> archives</LI>
<LI>multithreaded resource loading</LI>
</UL></LI>
<LI><b>Configuration of</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>antialiasing, screen resolution, refresh rate and vertical synchronization</LI>
<LI>aspect correction</LI>
</UL></LI>
<LI><b>Input</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>handling keyboard, mouse and joystick input</LI>
<LI>handling of Unicode text input</LI>
</UL></LI>
<LI><b>Textures</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>supports <b>tga</b>, <b>png</b>, <b>jpg</b> and <b>pvr</b></LI>
<LI>correct work with NPOT textures</LI>
<LI><i>render targets</i> for rendering into texture</LI>
</UL></LI>
<LI><b>Text</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>textured Unicode-font</LI>
<LI>rendering UTF-8 text</LI>
<LI>rendering text with alignment and other options like size, color and count of symbols</LI>
</UL></LI>
<LI><b>2D-subsystem</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI><i>batch render</i> for high-speed rendering</LI>
<LI>sprite engine</LI>
<LI>rendering static and animated sprites and tiles</LI>
<LI>rendering distortion grid</LI>
<LI>control the blend mode and color mix mode</LI>
<LI>additional sprite transformations(flipping, zooming, vertices offset)</LI>
<LI>fast clipping of invisible sprites</LI>
<LI>2D camera with ability to zoom and rotate the scene</LI>
</UL></LI>
<LI><b>Sound</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>works through OpenAL or DirectSound, depends on configuration or OS</LI>
<LI>supports <b>wav</b> and <b>ogg</b> as sound samples</LI>
<LI>playing audio files in separate thread</LI>
<LI>control the volume and playback speed</LI>
</UL></LI>
<LI><b>Video</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>decoding video frames into texture</LI>
<LI>supports <b>theora</b> codec in <b>ogv</b> container</LI>
</UL></LI>
</UL> |
code |
unknown |
|
|
on |
on |
off |
on |
off |
off |
2012-05-02 |
4 |
2012-05-05 02:47:45 |
33186 |
www |
|
|
|
0000-00-00 00:00:00 |
on |
ZengaiaSpace |
Martin Spüler |
|
www |
www |
ZengaiaSpace Game Manual |
|
|
0.2.1b |
A multiplayer online space game |
Zengaia Space is a multiplayer game, which can be played over a central internet server. In the game you have to build ships, settle new planets, build new shipyards, fight your enemy and conquer new planets and solar systems. |
strategy |
free |
|
|
on |
on |
off |
off |
on |
on |
2004-10-14 |
6457 |
2004-11-23 06:27:57 |
-1 |
|
|
|
Java 1.4 |
2006-02-24 04:14:09 |
off |
Zelvici |
VKapse Team |
|
www |
|
|
|
|
|
Arcade game |
<p>Zelvici is platform independent arcade game with nice graphics. |
mia |
free |
|
|
off |
on |
off |
off |
off |
off |
2009-09-28 |
4 |
2009-10-04 17:18:22 |
34916 |
www |
|
|
|
0000-00-00 00:00:00 |
off |
Zelda: Mystery of Solarus DX |
Zelda Solarus |
Zelda Solarus |
www |
|
|
|
|
1.0 Demo |
Zelda Solarus is RPG in a world of Zelda |
<p>Zelda Solarus is in fact a logical continuation of "A Link to the Past" on Super Nintendo. The gameplay is a mix of RPG, action/adventure, dungeon exploration, puzzle solving. |
rpg |
free |
|
|
on |
on |
off |
off |
off |
off |
2009-12-22 |
4 |
2010-01-01 11:04:21 |
35093 |
www |
|
|
|
0000-00-00 00:00:00 |
on |
Zelda2D |
surfmasta |
|
|
|
|
|
|
0.2.3 |
A Zelda related Jump'n'Run Game in 2D |
<p>This is a Zelda related fangame. A classic Jump'n'Run style game featuring Link from Zelda collecting rubins and defending evil opponents. The game itself is a game-engine reading levels from XML-files. Its very easy to write own levels and to design objects in the game. |
arcade |
free |
|
|
on |
on |
off |
on |
off |
off |
2006-08-07 |
7378 |
2006-08-07 12:30:39 |
28710 |
www |
|
|
SDL, SDL_mixer, SDL_image, SDL_gfx, boost (game)
wxWidgets-2.6 (leveleditor) |
2007-01-10 08:15:19 |
on |
ZDoom |
Randy Heit |
|
www |
www |
ZDoom Wiki |
|
|
2.3.1 |
An enhanced source port of the DOOM engine |
<p>Features that ZDoom has that are not found in the standard Doom originally released by id:
<p />
<ul>
<li>Supports all the editing features of Hexen (ACS, hubs, new map format, etc.).</li>
<li>Supports most of the BOOM editing features.</li>
<li>The vast majority of Doom limits are gone (including the evil visplane overflow).</li>
<li>Free look (look up/down).</li>
<li>High resoulutions (with optimizations for modern processors).</li>
<li>Translucency (regular and additive).</li>
<li>A console.</li>
<li>More music formats: MOD, XM, IT, S3M, MIDI, and MP3 as well as MUS.</li>
<li>Better mouse support.</li>
<li>Limited UDP (Internet or LAN) networking inherited from Linux Doom.</li>
<li>Quake-style key bindings.</li>
<li>Jumping.</li>
<li>Crosshairs.</li>
<li>Walk over/under monsters and other things.</li>
</ul> |
action |
free |
|
|
on |
on |
off |
on |
on |
on |
2001-08-20 |
bobz |
2001-12-17 19:36:52 |
4377 |
www |
|
|
svgalib or SDL |
2009-11-10 09:55:50 |
on |
ZDaemon |
NightFang |
|
www |
|
|
|
|
0.99 |
A client/server port of Doom |
ZDaemon allows you to play id software's game, DOOM, across the internet with other players. All you need to do is join one of the available servers. A launcher is included, making joining a simple matter. ZDaemon is based on the ZDoom (v1.22) Win32/Linux DOOM port and is a continuation of
the csDoom project. |
mia |
free |
|
|
on |
on |
off |
off |
on |
on |
2001-07-07 |
bobz |
2001-07-08 01:24:22 |
4377 |
www |
|
|
1)a copy of either DOOM II (the most widely used), Ultimate DOOM, or Final DOOM
<p>
2)<a href="http://clanlib.org/hermes/">Hermes</a> |
2002-03-29 16:39:48 |
on |
zblast |
Russell Marks |
|
www |
|
|
|
|
1.3 |
zblast is an arcade space shooter |
zblast is a simple, but fairly manic shoot-em-up game. The graphics are wireframe 3d, reminiscent of games for the commodore or sinclair spectrum. |
arcade |
free |
|
|
on |
on |
on |
off |
off |
off |
2003-08-29 |
21 |
2003-08-29 08:49:46 |
21 |
www |
|
|
<UL>
<LI><A HREF="http://www.svgalib.org/">svgalib</A> (only required for console play, included is an X version)
</UL> |
0000-00-00 00:00:00 |
on |