title |
author |
company |
homepage |
url1 |
url1description |
url2 |
url2description |
version |
short_description |
long_description |
category |
license |
cost |
screenshot |
source |
x11 |
console |
accel3d |
multiplayer |
network |
date_submitted |
approved_by |
approved_date |
submitted_by |
download |
url3 |
url3description |
other_requirements |
timestamp |
sound |
OpenRedAlert |
Damien Carol |
|
www |
https://sourceforge.net/project/screenshots.php?group_id=229581 |
Screenshots |
www |
Google Code - Project page |
462 |
Remake of RedAlert 1 |
<p>OpenRedAlert is a reimplementation of the gaming engine of the classic real time strategy game Command & Conquer RedAlert. To play this game you need the data (.mix) files from the original Westwood Red Alert 1 game.</p>
<p>This project continue the FreeCnc and FreeRA project effort but implement more features of the original game than this previous project.</p>
<p>IMPORTANT : Red Alert is now a freeware, EA provide free download of the original version</p> |
strategy |
free |
|
|
on |
on |
off |
on |
off |
off |
2008-06-07 |
4 |
2008-06-18 06:56:42 |
33316 |
https://sourceforge.net/project/showfiles.php?group_id=229581 |
|
|
<ul>
<li>SDL library</ li>
<li>SDL_mixer library</ li>
<li>2 .mix file of the original game or the demo
</ul> |
2008-09-26 07:37:50 |
on |
Imperium |
qtfemme |
|
www |
https://sourceforge.net/project/?group_id=5806 |
SourceForge Project Page |
|
|
3.5.4 |
Multi-user networked Empire-like sci-fi game w/GUI client |
Imperium is a Empire-like real-time/turn based strategy game set in deep space. Several races, flexible ship configuration, programmable ship courses & actions, set it apart from other similar games.
Can be played via telnet or dedicated GUI front-ends (currently only a FE for unix machines is available, Win32 client in the future).
Everything but ship<->planet combat is implemented, but playtesting is needed to adjust parameters for fairness. |
strategy |
free |
|
|
on |
on |
on |
off |
on |
on |
2000-05-18 |
bobz |
2000-05-19 11:12:11 |
-1 |
https://sourceforge.net/project/showfiles.php?group_id=5806 |
|
|
Recent Linux distribution, the XForms library is needed for the GUI client but not the server. |
2000-05-18 00:00:00 |
off |
Dragon Hunt |
Evil Mr Henry |
|
www |
https://savannah.nongnu.org/projects/dragon-hunt/ |
Public CVS Repository |
|
|
3.56 |
Extensible Python RPG |
<p>Graphical Role-playing game. Investigate the rumors of monsters attacking a town.</p> |
rpg |
free |
|
|
on |
on |
off |
off |
off |
off |
2004-06-15 |
7378 |
2004-06-26 09:40:34 |
-1 |
www |
|
|
Python, Pygame. (Psyco recommended) |
2007-05-06 07:12:54 |
off |
OpenRTS |
OpenRTS Project team |
|
www |
https://mail.gna.org/listinfo/openrts-devel/ |
OpenRTS Email List |
www |
Screenshots |
0.2 |
OpenRTS is an open source realtime strategy game and engine. |
<p>OpenRTS is an open source realtime strategy game. It features isometric graphics, networked multiplayer and single-player scenarios. The game is being developed using Python and SDL. The game runs on Linux, Windows and Mac. |
mia |
free |
|
|
on |
on |
off |
off |
on |
on |
2006-02-02 |
4 |
2006-02-03 01:25:07 |
-1 |
www |
|
|
Python, Pygame, PIL, Twisted |
2006-04-22 02:18:34 |
off |
Snoopy |
Devin Smittle |
none |
snoopy.tuxfamily.org |
https://launchpad.net/~starfall87/+archive |
PPA of a wine build with patches for Warcraft III hosting |
|
|
2.2.1 |
A Warcraft III Hosting Utility |
Snoopy is a cli Warcraft III hosting utility written in c under GPL license--later, I will add more front ends.
Current Major Features:
*Host or Client
**Ping of others (works best if your host)
**IPs of others
*Host Only
**Autorefresher
**Kicking (requires tcpkill from package dsniff, automatically installed if you're using the debian package) |
util |
free |
|
|
off |
on |
on |
off |
off |
off |
2008-08-16 |
|
|
33669 |
www |
|
|
|
|
off |
Warzone 2100 |
Warzone 2100 Project |
Warzone 2100 Project |
www |
https://guide.wz2100.net/ |
Game documentation |
www |
German Fanpage |
2.3.9 |
3D realtime strategy on a future Earth. |
<p>Upon entering the game you land from your transport and establish your base. Here you conduct research, design and manufacture vehicles, build new structures and prepare your plans of global conquest. If the game goes badly you'll end up fighting last ditch battles here to defend your base from enemy attacks.
</p>
<p>
Combat is frenetic, with extensive graphical effects and damage to the terrain and buildings giving rise to flying shrapnel and boulders. Within the game are many different structures and vehicles. From an initial Command Centre, you then go on to build Resource Extractors to provide fuel for Power Generators, which in turn supply energy to Factories, Research Facilities and weapons emplacements to protect your base.
</p>
<h4>Features:</h4>
<ul>
<li>Full motion video sequences</li>
<li>400+ Technologies to research</li>
<li>2,000+ different units to design</li>
<li>3 Large campaign maps to conquer</li>
<li>24 Fast play mission maps for extra action</li>
<li>Intelligence Display sets objectives dynamically</li>
<li>Interactive message system</li>
<li>Fast Play Interface graphically Based</li>
<li>Quick Screen Navigation</li>
<li>Fast Find System for units & structures</li>
<li>Set Factories to constant production</li>
<li>Automatically send each factory's units to where you want them</li>
</ul>
<p>
Warzone 2100 was developed by Pumpkin Studios and released in 1999 as a commercial game. On Dec 6, 2004 the game including most of the data was released under the GPL. The Warzone Resurrection Project aims to further improve the game and make it completely platform-independent.
Since version 2.2, the full motion video (FMV) sequences between campaign missions are available!
</p>
<p>
<em>NOTE: If you want to contribute write to the development mailing list at gna.org. Thanks.</em>
</p> |
strategy |
free |
|
|
on |
on |
off |
on |
on |
on |
2005-07-03 |
506 |
2005-07-07 11:37:28 |
12816 |
www |
|
|
<ul>
<li>sdl >= 1.2.10</li>
<li>opengl >= 1.1</li>
<li>openal >= 1.1</li>
<li>libogg >= 1.1</li>
<li>libvorbis >= 1.1</li>
<li>libtheora >= 1.0 </li>
<li>libpng >= 1.2</li>
<li>physfs >= 1.0</li>
</ul> |
2011-11-03 13:02:23 |
on |
Freebooters |
|
|
www |
https://gna.org/projects/freebooters/ |
Gna! project page |
|
|
0.2.2 |
Free "Pirates!" clone based on SDL and Ogre3D |
Freebooters is a strategy/action game settled in the Caribbean Sea during the golden age of piracy. It is based on the game mechanics of Sid Meier's "Pirates!", but is not an exact clone and does neither use code nor copyrighted material from the original. Freebooters is written in C++, based on SDL and the Ogre 3D engine and released under the GNU General Public License. |
strategy |
free |
|
|
on |
on |
off |
on |
off |
off |
2004-04-10 |
2 |
2004-05-29 23:47:44 |
-1 |
www |
|
|
<ul>
<li>SDL
<li>SDL_ttf
<li>SDL_image
<li>SDL_mixer
<li>Ogre 3D
</ul> |
2004-12-08 09:33:41 |
on |
Solumns |
John Morrice |
killersmurf.com |
www |
https://gitorious.org/solumns |
Repo on Gitorious |
|
|
0.1.4 |
Solumns is an evil columns variant |
<p>Solumns is an evil game, superficially similar to the classic Sega game "Columns".</p>
<p>It is evil because it gives the player annoyingly poor combinations of colours.</p>
<p>This may lead to swearing</p>
<p>Pre-built binaries are available for Ubuntu and Windows</p> |
puzzle |
free |
|
|
on |
on |
off |
on |
off |
off |
2011-04-09 |
4 |
2011-04-13 20:51:37 |
36100 |
|
|
|
|
2011-04-29 07:02:21 |
off |
Trophy |
Andrew Mustun, Matthieu Lecesne, Colin Pitrat |
|
www |
https://github.com/jreidinger/trophy-clanlib2 |
Unofficial port to ClanLib 2 |
|
|
2.0.3 |
A 2D car racing action game |
<p>Trophy is an action car racing game for Linux. It's 2d (top-view) but aims to provide high quality graphics. You can shoot, drop bombs and drive against the other players. Trophy comes with three tracks. On the Trophy homepage you can find a detailed guide about how to create additional tracks.
|
arcade |
free |
|
|
on |
on |
off |
on |
off |
off |
2000-08-13 |
bobz |
2000-08-21 00:29:13 |
-1 |
www |
|
|
<ul>
<li>ClanLib 0.8 or 1.0</li>
</ul> |
2012-05-01 07:21:03 |
on |
Cube Trains |
David D. Roberts |
|
www |
https://github.com/frogatto/frogatto/tree/master/modules/cube_trains |
Github Cube Trains |
www |
Video of the gamplay. |
0.2.0 |
A puzzle game in 3D... with trains! |
<p>From the website: "Solve routing puzzles in a dense city with Cube Trains. You start off as a young urban planner trying to connect a city's fragmented rail lines together, and work your way up to become an old urban planner trying to connect a city's fragmented rail lines together! Over the course of your career, you'll build towering structures, beautiful bridges, and some truly convoluted infrastructure."
<p>The game was made with the Frogatto engine. |
puzzle |
free |
|
|
on |
on |
off |
on |
off |
off |
2012-05-07 |
4 |
2012-05-08 16:10:04 |
37093 |
https://github.com/DDR0/Cube_Trains/tarball/0.2.0 |
|
|
You must compile the game yourself at the moment, as I can't figure out how .deb and .rpm work for the life of me. :( |
0000-00-00 00:00:00 |
off |