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newsid userid timestamp news headline newstype gameid
11169 4 2012-04-19 12:26:45 <a href="/images/0ad.jpg"><img src="/images/thumbs/0ad.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> 0 A.D. is a free, real-time strategy game <p> <em>Changelog:</em> <ul> <li> The Roman Republic faction, playable on custom scenarios and random map scripts--in single player and multiplayer, complete with a new art set, including new buildings, units, and ships. <li> A new combat system that adds bonuses and weaknesses to each unit, like rock-paper-scissors (e.g. spearmen defeat melee cavalry, but are countered by skirmishers and cavalry archers). <li> A brand new trading system, over land with traders trained from markets, and over sea with merchant ships built at the dock. Establish a trade route between two markets or docks, and your traders will gain resources for every trip made. <li> Over a dozen new random map scripts. <li> New animations: Rowing oars for ships, rams, some catapults, traders, some animals. <li> AI improvements: 0 A.D.'s default AI, qBot, has had a performance increase and had a serious bug fixed with the attack code. <li>Music and Sound: Four new tracks and one re-made track. Two of the tracks celebrate the Roman faction with a very Italian mandolin. </ul> 0 A.D. Alpha 9 updated 0 A.D.
1419 -1 2000-09-03 12:30:58 <img src="/images/thumbs/overkill.jpg" align="right" width="200" height="129"><em>Category:</em> Action<br> <em>Description:</em> 0verkill is a client-server 2D deathmatch game in ASCII art. It supports free connecting/disconnecting during the game, runs well also on modem lines. Graphics are in 16-color ASCII art with elaborate hero animations including gushing blood and rolling guts. 0verkill 0.10 new
1447 -1 2000-09-19 08:34:57 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A bloody action 2D deathmatch game in ASCII art.<p> <em>Changelog:</em> 0verkill now has armor and it full X support. 0verkill 0.10 updated
1590 3493 2001-01-29 18:56:48 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A bloody action 2D deathmatch game in ASCII art.<p> <em>Changelog:</em> <ul> <li>new icon <li>IP address of incoming player is written into log <lI>key for climbing down ladders <li>several segfaults (due to network inconsistency) fixed <li>OS/2 port by Mikulas Patocka <li>Windows port by Filip Konvicka <li>network performance boosted <li>X keyboard repaired <li>0verkill now runs on these unixes: Linux, FreeBSD, NetBSD, SunOS,IRIX <li>bell notification when new player enters the game <li>experimental reaperbots <li>several bugfixes <li>full Windows support </ul> 0verkill 0.15 updated
2300 4 2002-02-05 08:01:31 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <img src="http://www.happypenguin.org/images/thumbs/overkill.jpg" align="right"> <p> <em>Description:</em> A bloody action 2D deathmatch game in ASCII art. <p> <em>Changelog:</em> <ul> <li>minor level changes (in old level) <li>new level (it's very lethal ;-) ) <li>lot of cool new graphics <li>level negotiation (client negotiates level with server) <li>fixed bug with -s option <li>optional 3D view <li>lethal objects <li>optimized output from the avi editor <li>fixed segfault in the avi editor when cannot write to a file <li>improved avi editor - status bar, hold key <li>fixed several bugs in avi loader </ul> 0verkill 0.16 updated 0verkill
10941 4 2011-10-18 12:33:39 <a href="/images/linuxtome.png"><img src="/images/thumbs/linuxtome.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Description:</em> Adaptation of the game Arcade 1941 on SDL <p>Adaptation of the game Arcade 1941. New SDL core engine. Automatic update of the game and its dependencies with an internet connection. Full support 2 joysticks, 2 players mode, new effects, new sounds, new graphics, new enemies. Type of game: Shoot them up -Network support for score online in the future 1941 DX Dual Players 2.0.0 DEMO new 1941 DX Dual Players
2292 2 2002-02-03 22:12:24 <ul> <li>There's a short but sweet <a href="http://www.redherring.com/insider/2002/0201/1289.html">profile of id Software uber-coder John Carmack</a> at <a href="http://redherring.com">Redherring.com</a>. <br> <b>UPDATE:</b> Mr. Carmack has posted a handful of comments and corrections <a href="http://slashdot.org/comments.pl?sid=27412&cid=2951313">in a reply at Slashdot</a>. <li>If dressing like a penguin is your kind of thing, there's <a href="http://www.planetquake.com/polycount/reviews/quake3/tux/tux.shtml">a Tux model</a> for Quake 3 available for your gratification. <li>This is probably old news, but it's new to me....German developer <a href="http://radonlabs.de">Radon Labs</a> is developing a cross-platform game called <a href="http://radonlabs.de/projects.html">Nomads</a>, and the <a href="http://radonlabs.de/screenshots2.html">screenshots</a> have me all giddy. Oh, their 3d engine, <a href="http://radonlabs.de/whatis.html">The Nebula Device</a>, is open source, too. </ul> 2 Quake bits and something else default
6458 4 2006-04-18 11:06:18 <a href="/images/20kly.jpg"><img src="/images/thumbs/20kly.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> "Steampunk"-themed single-player RTS <p>"20,000 Light Years Into Space" is a single-player real-time strategy game with a "Steampunk" sci-fi theme. <p>In this game, you have to build and maintain a steam distribution network on an alien planet, while under attack from aliens and other hazards. The game has three difficulty levels, an interactive tutorial, and a scoring system. <p>"20,000 Light Years Into Space" gained second place in the Pyweek March 2006 Individual Entries category. Since the competition, the game has been improved in a variety of ways. 20,000 Light Years Into Space 1.2 new 20,000 Light Years Into Space
9461 4 2009-06-28 14:12:12 <a href="/images/20kly.jpg"><img src="/images/thumbs/20kly.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> "Steampunk"-themed single-player RTS <p> <em>Changelog:</em> <ul> <li>no word on what's changed</ul> 20,000 Light Years Into Space 1.3a updated 20,000 Light Years Into Space
2194 4 2002-01-01 02:59:20 We wish you all a great new year 2002!<br> Let's hope this is the year in which Linux-Gaming breaks through 2002! default