newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
11169 |
4 |
2012-04-19 12:26:45 |
<a href="/images/0ad.jpg"><img src="/images/thumbs/0ad.jpg" align="right" alt="" width="200" height="150"></a>
<em>Category: </em>strategy<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font>
<p>
<em>Description:</em> 0 A.D. is a free, real-time strategy game
<p>
<em>Changelog:</em>
<ul>
<li> The Roman Republic faction, playable on custom scenarios and random map scripts--in single player and multiplayer, complete with a new art set, including new buildings, units, and ships.
<li> A new combat system that adds bonuses and weaknesses to each unit, like rock-paper-scissors (e.g. spearmen defeat melee cavalry, but are countered by skirmishers and cavalry archers).
<li> A brand new trading system, over land with traders trained from markets, and over sea with merchant ships built at the dock. Establish a trade route between two markets or docks, and your traders will gain resources for every trip made.
<li> Over a dozen new random map scripts.
<li> New animations: Rowing oars for ships, rams, some catapults, traders, some animals.
<li> AI improvements: 0 A.D.'s default AI, qBot, has had a performance increase and had a serious bug fixed with the attack code.
<li>Music and Sound: Four new tracks and one re-made track. Two of the tracks celebrate the Roman faction with a very Italian mandolin. </ul> |
0 A.D. Alpha 9 |
updated |
0 A.D. |
1419 |
-1 |
2000-09-03 12:30:58 |
<img src="/images/thumbs/overkill.jpg" align="right" width="200" height="129"><em>Category:</em> Action<br>
<em>Description:</em> 0verkill is a client-server 2D deathmatch game in ASCII art. It supports free connecting/disconnecting during the game, runs well also on modem lines. Graphics are in 16-color ASCII art with elaborate hero animations including gushing blood and rolling guts. |
0verkill 0.10 |
new |
|
1447 |
-1 |
2000-09-19 08:34:57 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> A bloody action 2D deathmatch game in ASCII art.<p>
<em>Changelog:</em> 0verkill now has armor and it full X support. |
0verkill 0.10 |
updated |
|
1590 |
3493 |
2001-01-29 18:56:48 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> A bloody action 2D deathmatch game in ASCII art.<p>
<em>Changelog:</em>
<ul>
<li>new icon
<li>IP address of incoming player is written into log
<lI>key for climbing down ladders
<li>several segfaults (due to network inconsistency) fixed
<li>OS/2 port by Mikulas Patocka
<li>Windows port by Filip Konvicka
<li>network performance boosted
<li>X keyboard repaired
<li>0verkill now runs on these unixes: Linux, FreeBSD, NetBSD, SunOS,IRIX
<li>bell notification when new player enters the game
<li>experimental reaperbots
<li>several bugfixes
<li>full Windows support
</ul>
|
0verkill 0.15 |
updated |
|
2300 |
4 |
2002-02-05 08:01:31 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*">
<img src="http://www.happypenguin.org/images/thumbs/overkill.jpg" align="right">
<p>
<em>Description:</em> A bloody action 2D deathmatch game in ASCII art.
<p>
<em>Changelog:</em>
<ul>
<li>minor level changes (in old level)
<li>new level (it's very lethal ;-) )
<li>lot of cool new graphics
<li>level negotiation (client negotiates level with server)
<li>fixed bug with -s option
<li>optional 3D view
<li>lethal objects
<li>optimized output from the avi editor
<li>fixed segfault in the avi editor when cannot write to a file
<li>improved avi editor - status bar, hold key
<li>fixed several bugs in avi loader
</ul>
|
0verkill 0.16 |
updated |
0verkill |
10941 |
4 |
2011-10-18 12:33:39 |
<a href="/images/linuxtome.png"><img src="/images/thumbs/linuxtome.png" align="right" alt="" width="200" height="149"></a>
<em>Category: </em>arcade<br>
<em>Description:</em> Adaptation of the game Arcade 1941 on SDL
<p>Adaptation of the game Arcade 1941.
New SDL core engine. Automatic update of the game and its dependencies with an internet connection.
Full support 2 joysticks, 2 players mode, new effects, new sounds, new graphics, new enemies.
Type of game: Shoot them up
-Network support for score online in the future |
1941 DX Dual Players 2.0.0 DEMO |
new |
1941 DX Dual Players |
2292 |
2 |
2002-02-03 22:12:24 |
<ul>
<li>There's a short but sweet <a href="http://www.redherring.com/insider/2002/0201/1289.html">profile of id Software uber-coder John Carmack</a> at <a href="http://redherring.com">Redherring.com</a>.
<br>
<b>UPDATE:</b> Mr. Carmack has posted a handful of comments and corrections <a href="http://slashdot.org/comments.pl?sid=27412&cid=2951313">in a reply at Slashdot</a>.
<li>If dressing like a penguin is your kind of thing, there's <a href="http://www.planetquake.com/polycount/reviews/quake3/tux/tux.shtml">a Tux model</a> for Quake 3 available for your gratification.
<li>This is probably old news, but it's new to me....German developer <a href="http://radonlabs.de">Radon Labs</a> is developing a cross-platform game called <a href="http://radonlabs.de/projects.html">Nomads</a>, and the <a href="http://radonlabs.de/screenshots2.html">screenshots</a> have me all giddy. Oh, their 3d engine, <a href="http://radonlabs.de/whatis.html">The Nebula Device</a>, is open source, too.
</ul> |
2 Quake bits and something else |
default |
|
6458 |
4 |
2006-04-18 11:06:18 |
<a href="/images/20kly.jpg"><img src="/images/thumbs/20kly.jpg" align="right" alt="" width="200" height="150"></a>
<em>Category: </em>strategy<br>
<em>Description:</em> "Steampunk"-themed single-player RTS
<p>"20,000 Light Years Into Space" is a single-player real-time strategy game with a "Steampunk" sci-fi theme.
<p>In this game, you have to build and maintain a steam distribution network on an alien planet, while under attack from aliens and other hazards. The game has three difficulty levels, an interactive tutorial, and a scoring system.
<p>"20,000 Light Years Into Space" gained second place in the Pyweek March 2006 Individual Entries category. Since the competition, the game has been improved in a variety of ways. |
20,000 Light Years Into Space 1.2 |
new |
20,000 Light Years Into Space |
9461 |
4 |
2009-06-28 14:12:12 |
<a href="/images/20kly.jpg"><img src="/images/thumbs/20kly.jpg" align="right" alt="" width="200" height="150"></a>
<em>Category: </em>strategy<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a></font>
<p>
<em>Description:</em> "Steampunk"-themed single-player RTS
<p>
<em>Changelog:</em>
<ul>
<li>no word on what's changed</ul> |
20,000 Light Years Into Space 1.3a |
updated |
20,000 Light Years Into Space |
2194 |
4 |
2002-01-01 02:59:20 |
We wish you all a great new year 2002!<br>
Let's hope this is the year in which Linux-Gaming breaks through |
2002! |
default |
|