newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
20 |
2 |
1998-12-03 16:37:35 |
Effective immediately, the Game Tome's new address is <a href="http://www.happypenguin.org"><b>www.happypenguin.org</b></a>. The old gametome.linuxquake.com address will probably continue to work as long as I'm hosted by the friendly folks at <a href="http://www.linuxquake.com">linuxquake.com</a>, but you should update your links and bookmarks to <a href="http://www.happypenguin.org">www.happypenguin.org</a>, as this will always be the correct address. |
The Game Tome gets a new domain name |
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24 |
2 |
1998-12-04 11:29:21 |
There's more memory going into the Game Tome server this weekend, so the Tome will be unavailable for a brief period sometime Saturday. We probably won't be down for more than several minutes, but I thought I'd warn you anyway. |
Some downtime this weekend |
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33 |
2 |
1998-12-14 20:18:57 |
If you're just itching for a peek at my soft, pasty countenance, check out the latest (January) Linux Journal. It includes an article on Quake by yours truly, condensed out of the <a href="http://www.linuxquake.com/howto">Linux Quake Howto</a>. |
Your humble host in Linux Journal |
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40 |
2 |
1998-12-26 20:58:04 |
In case you're one of the two people who cared in the first place, we're no longer running a BZFlag server at games.medina.net. See, the server is running FreeBSD, and although its Linux emulation works great for running Quake servers, the BZFlag server likes to crash or get really flakey on occasion. This is certainly not the fault of BZFlag, a wondrous game, but rather a result of our running it in emulation mode under a foreign OS.
<p>
So the BZFlag server bites the dust and the world mourns...but somehow we'll all find the strength to continue. |
BZFlag server is dead |
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44 |
2 |
1998-12-29 15:57:19 |
My esteemed host may take the server down for maintenance briefly tomorrow. He can't say exactly when this might occur, so if you can't get to the Tome, this will be the likely cause. The expected downtime is only about an hour, so most people probably won't even notice. |
The Game Tome may be unavailable Wednesday |
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46 |
2 |
1999-01-03 19:04:23 |
Since I had a bit free time this weekend and I needed an excuse not to do something useful (like implement a decent search interface for the Game Tome), I added those little dynamic news boxes you see on the right side of the page. Via these nifty constructs, you can keep tabs on all the latest Linux games news on the net without inflaming your carpal tunnels. Even niftier is the fact that you can control which boxes are displayed, and in what order. This functionality is available through the [Edit User Profile] link that you'll see at the top of the page if you're logged in. Email me if there's a Linux game related site that you'd like to be represented in the news boxes. |
Changes round these here parts |
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48 |
2 |
1999-01-15 11:32:01 |
Raven press release:
<p>
<blockquote>
Monday, January 11th, 1999: Raven Software and Activision have announced the source code release for
Raven's blockbuster classics Heretic and Hexen.
<p>
"As a result of the enormous popularity of the DOOM source code, we are extremely excited to see what
the gaming public can do with the Heretic and Hexen code," says Brian Raffel, vice president of Raven
Studios. "It is our hope that people will create such modifications as GL Heretic and GL Hexen and support
higher resolutions, greater multiplayer capabilities, mods, and ports to new operating systems like
BeOS and Linux. The possibilities are as endless as the community's imagination."
<p>
The file is approximately 1 meg in size and comes complete with installer, legal information and readme
files. Download it today and let your imaginations run wild!
</blockquote>
Note that bit about file coming "complete with installer". It means you can't get at the code without extracting it on a Windows system first. When will they learn?
<p>
<b>Update:</b> There's now a zip package available in addition the Windows installer. Guess they've learned. :-) Thanks to R. Pickett for this update.
<p>
The Heretic/Hexen source is available <a href="http://www2.ravensoft.com/source/">here</a> |
Raven Software releases Heretic/Hexen source |
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52 |
2 |
1999-01-20 12:46:18 |
<a href="http://www.happypenguin.org/images/bfris.jpg"><img src="http://www.happypenguin.org/images/thumbs/bfris.jpg" align=right width=200 height=150></a><a href="http://www.linuxgames.com">Linuxgames.com</a> reports that <a href="http://www.aegistech.com/projects.html">BFRIS</a>, a 3D OpenGL-based multiplayer space combat game for Linux and Windows, has gone gold, and should ship sometime in the near future.
<p>
When this occurs, Aegis Tech's BFRIS will have the distinction of being the first ever shrinkwrapped, playable-out-of-the-box game for Linux. Very cool.
<p>
This game has been in the works for at least I year, I think. Many months back, Aegis released a playable test/demo binary that demonstrated some real pretty graphics, but was awful in terms of control and stability. One hopes they've come a long way since then, and no doubt they have. I'll certainly shell out 40 bucks or whatever as soon as it's available! |
BFRIS shipping soon? |
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54 |
2 |
1999-01-20 22:01:52 |
<a href="http://linuxpower.org">Linuxpower.org</a> is beginning a series of articles on game programming. The series introduction is <a href="http://linuxpower.org/display_story.phtml?id=96">here</a> if you're interested. |
Game Programming series begins at Linuxpower |
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57 |
2 |
1999-01-23 00:41:15 |
In an update that talks mostly about the Macintosh and interface/control abstraction issues, <a href="http://frag.com/doom">glDoom</a> author Bruce Lewis posted a few words about the Linux port of glDoom. Some exerpts from his <a href="http://frag.com/doom">news page</a>:
<blockquote>
Efforts to the get the porting of glDoom under way are proceeding nicely. You can expect the G3 Power Mac
port to be the first of the ports released. With the Linux/Unix port following close behind.<br>
...<br>
I've got all the tools I need for the
Linux/Unix port already but I haven't done much 'X' programming before. Incidentally SCO Unix will also be
one of the porting targets in answer to those of you who have asked. (There are more SCO Unix systems out
there than all other Unix versions combined...)
</blockquote>
Not that I know what I'm talking about, but he shouldn't necessarily <em>need</em> to do any X programming for an OpenGL Doom implementation, should he? |
Linux glDoom port underway |
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