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95 2 1999-02-19 17:35:24 <a href="http://linuxpower.org">Linuxpower.org</a> has an <a href="http://linuxpower.org/display_item.phtml?id=105">interview with Dave "Zoid" Kirsch</a>. Zoid talks about Q3, porting to Linux, and Linux in general. Good stuff. Zoid interview at Linuxpower.org default
10894 4 2011-09-03 11:18:18 <a href="/images/zodengine.png"><img src="/images/thumbs/zodengine.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Remake of Z by Bitmap Brothers <p> <em>Changelog:</em> <ul> <li>Main Menu installed <li>Change Team Menu installed <li>Manage Bots Menu installed <li>Player List Menu installed <li>Set Map Menu installed <li>Misc Options Menu installed <li>All previous ingame command line based functions replaced with gui's <li>Jump to control group if number pressed twice <li>Factories on fort territories do not auto repair if the fort is destroyed <li>Destroyed factories reset their productions <li>Misc bug fixes</ul> Zod Engine 2011-09-02 updated Zod Engine
10781 4 2011-07-09 10:25:38 <a href="/images/zodengine.png"><img src="/images/thumbs/zodengine.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Remake of Z by Bitmap Brothers <p> <em>Changelog:</em> <ul> <li>New unit selection window that shows all available units at once for rapid selection. <li>New factory build order / queue window to let you set build orders without cancelling the current production. <li>Ctrl+r/v/a will select all robots/vehicles/robots and vehicles <li>Misc bug fixes</ul> Zod Engine 2011-07-07 updated Zod Engine
10756 4 2011-06-25 08:10:11 <a href="/images/zodengine.png"><img src="/images/thumbs/zodengine.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Remake of Z by Bitmap Brothers <p> <em>Changelog:</em> <ul> <li>Cloned the starcraft map "The Hunters" p08_sc_hunters.map <li>Land animals are installed <li>Units auto attack move to a location unless they are already attacking <li>Holding z while commanding units will only command the unit nearest the target and then remove that unit from the selected list <li>Holding ctrl forces the units to attack-move <li>Holding alt forces the units to ignore-move <li>Tanks kick up dirt <li>Tanks smoke, spit fire, and lay sparks and oil if damaged <li>Changing the game speed works with the /changespeed command <li>Explosives create craters on the map</ul> Zod Engine 2011-06-22 updated Zod Engine
10722 4 2011-06-06 16:06:13 <a href="/images/zodengine.png"><img src="/images/thumbs/zodengine.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Remake of Z by Bitmap Brothers <p> <em>Changelog:</em> <ul> <li>Many optimizations to allow for larger map support <li>Up to 8 team colors instead of 4 <li>Building listing GUI installed <li>Map editor minimap installed <li>Map editor can save bmp of map <li>Map editor has undo / redo <li>Map editor has a ruler <li>Map editor can select multiple tiles <li>Other map editor usability improvements... <li>All 35 single player and 20 multiplayer maps are converted <li>AI plays progressively instead of full rush <li>Tank track effect installed <li>RVGB buttons now work correctly <li>Balancing tweaks <li>Units auto fire through rocks <li>Unit movement code improved <li>Unit chase code improved <li>Units can not shoot enemies behind rocks <li>Unit speed decreases with damage <li>Units run while dodging or acquiring things <li>Other misc improvements / bug fixes </ul> Zod Engine 2011-06-05 updated Zod Engine
10629 4 2011-03-27 19:15:35 <a href="/images/zodengine.png"><img src="/images/thumbs/zodengine.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>strategy<br> <em>Description:</em> Remake of Z by Bitmap Brothers <p>The Zod Engine is an open source remake of the 1996 game Z by the Bitmap Brothers written in C++ using the SDL library for Linux / Windows / Etc. <p>The Story and Gameplay...<br /> In Z you were a commander under General Zod in his attempt to conquer the universe. Your team, Brad and Allan, went from site to site and planet to planet pushing back the Blue forces while getting yelled at by General Zod. In the Zod Engine the doors are opened up so that you can play all the levels and make new levels the way you've always wanted to. The Zod Engine is more then just a remake of Z however, it is a fully commercially supported online game that is perpetually running at all times. Players can connect and disconnect at any time. <p>The Zod Engine is a MMORTS / RTS style game. In the game you command an army of robots and vehicles to take over neighboring territories in the ultimate goal of destroying all of your enemies. Unlike traditional RTS (Real Time Strategy) games the Zod Engine does not create units from collected resources but instead construction is constant from preset factories scattered throughout the level. <p>What is New?<br /> The Zod Engine is a multiplayer oriented game where as Z is a single player oriented game. Here you will be able to for the first time do things such as play games against multiple bot players, or play the original levels with friends helping you on the same team. The Zod Engine is cross platform for Linux and Windows and can support any resolution. There are no limits on map size or players per game. The Zod Engine is also in a state of continual development so new features may come at any time with idea's from the players. Zod Engine 2011-03-18 new Zod Engine
1308 2 2000-06-15 06:47:41 <a href="http://www.zocks.de">Zocks.de's</a> Gerhard Schroeder wrote in to let us about two English features at the site: <ul> <li><a href="http://www.zocks.de/cgi-bin/newspro/viewnews.cgi?newsid960846549,16962,">An interview</a> with <a href="http://www.lokigames.com">Loki</a> developer Bernd Kreimeier</a> <li><a href="http://www.zocks.de/cgi- bin/newspro/viewnews.cgi?newsid960754429,66704,">An article</a> about Vicarioius Visions' <a href="http://www.vvisions.com/terminus">Terminus</a>, which should be available real soon. </ul> Zocks.de articles default
296 877 1999-05-13 09:51:16 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A classic multiplayer nibbles game<p> <em>Changelog:</em> Speed has been greatly improved, even more players can join the game. The GTK client can now be shared by two players on the same keyboard. Added man pages, and (experimental) RPMs are available. ZNibbles 0.0.7 updated
258 877 1999-05-02 18:23:05 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A classic multiplayer nibbles game<p> <em>Changelog:</em> GTK client has been improved, makefiles have been modified so you can compile with or without Motif and with or without GTK, new options with defaults make the game easier to start and world size is now configurable. ZNibbles 0.0.6 updated
220 2 1999-04-15 12:17:12 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A classic multiplayer nibbles game<p> <em>Changelog:</em> This is a maintenance release. Focus problems in Motif client are mostly fixed. New `--help' and `--version' options parameters, along with a little more help and some code clean-up. ZNibbles 0.0.3 updated