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88 2 1999-02-10 23:49:11 <img src="/images/thumbs/AZ38.jpg" width=200 height=150 align=right><em>Category:</em> Toy <em>(Yes, I <b>still</b> need to add a simulation category...Real Soon Now</em><br> <em>Avg. Rating:</em> <img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> General Aviation Simulator<p> Version 0.58 of the Flight Gear flight simulator has been released, with the following changes: <ul> <li>Added JSBsim alpha code ... this is Jon S. Berndts alpha FDM rewrite. Still lots to do, but you can watch a balistic flight for a short time. <li>Renamed Simulator/Flight to Simulator/FDM <li>Tweaks to assist building FGFS on solaris platforms. <li>Moved Lib/DEM to Tools/DEM <li>Started preparations for scenery generation tools overhaul. <li>More MSVC++ support. <li>Removed code that made the sun bigger at the horizon since this is just an optical illusion in real life. <li>Bug fixed so that the sim can start out at an airport below sea level. </ul> Also of interest is this comment from <a href="mailto:curt@infoplane.com">Curtis Olson</a>, the program's primary author: <blockquote>I have now started plowing into my overhaul of the scenery tools. It's a big job and will take some time, but I am really exited about how things will turn out. I am planning to add water and coastline areas, better airports, streams and roads, urban areas, other land use areas, plus a better tiling scheme to handle things towards the poles, and lots of bug fixes to eliminate seams and holes that exist in the current scenery. If I can pull it all off, I think we'll have some truely stunning scenery to view ... :-) </blockquote> Flight Gear Flight Sim 0.58 updated
92 2 1999-02-14 12:15:47 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A Linux port of Raven Software's popular doom-engine game<p> There's been a big update of the Linux Heretic port. THe changes are too numerous to mention all here, but they include stable UDP & IPX network support, initial support for higher resolutions, lotsa bugfixes and other stuff. <p> Heretic 0.9.5 updated
97 2 1999-02-23 09:44:02 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A free, portable 3D engine with a ton of features.<p> As usual, Crystal Space development roars ahead with new beta releases every few days. Visit the <a href="http://crystal.linuxgames.com/">web site</a> for details on everything that's changing. Crystal Space 0.11r057 updated
98 2 1999-02-23 09:44:32 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Pingus aims to be a puzzle game similar to Lemmings for Linux.<p> This release adds mouse support, framerate speedups, new commandline options, and better tilemap support. Pingus 0.0.5 updated
108 2 1999-02-28 16:59:23 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> A free client for the Kali internet gaming service<p> Gtkali, the Linux client for the Kali online gaming network has been updated to version 0.1.11. The latest changes include: <ul> <li>Chat area no longer resizes arbitrarily <li>Added ignore feature <li>Better '/help' command <li>Fixed server connect bugs <li>Added welcome dialog for first time users <li>Fixed server dialog bug <li>Preparations for message windows (modularizing chatarea and entry widgets), it's not implemented yet, but should be by next release. </ul> Gtkali 0.1.11 updated
109 2 1999-02-28 17:00:21 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A Linux port of Boom, which is an enhanced version of Doom from id's source.<p> <a href="mailto:cph@lxdoom.linuxgames.com">Colin Phipps</a> has released what may be the final release of lxDoom. He says:<blockquote>...I've decided that as a project LxDoom has reached where I intended it to reach. It is a stable, fully featured single player/coop port capable of playing nearly all current Doom levels.<br> ...So I've decided I won;t be working much on adding features to LxDoom anymore. I'll still be fixing any bugs, including patches and suggestions I get from people from time to time; but I'm not planning any serious new stuff myself. </blockquote> <p> Changes from version 1.3.3 include enhanced skies support, status bar scaling for hi-res, new commandline parsing logic, performance enhancements and bug fixes. lxDoom 1.3.4 updated
111 370 1999-02-28 17:58:06 <img src="/images/thumbs/djg.gif" align=right width=200 height=125><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> 2D scrolling platform game based on Duke Nukem 1 <p> <em>Changes since last version:</em> Improved lifts, rudimentary conveyor belts, power boots, double-size window mode, 16-bit color mode support, infrastructure for add-on mission packs, bugfixes, other minor enhancements. Dave Gnukem 0.43 updated
112 2 1999-02-28 20:02:36 <img src="/images/thumbs/freeciv.jpg" align=right width=200 height=163><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A free, enhanced clone of Microprose's Civilization game. <p> A prerelease version of Freeciv 1.8.0 is available at the <a href="ftp://www.freeciv.org/pub/freeciv">Freeciv ftp site</a>. The developers hope to release the final 1.8.0 version next week if all goes well. The <a href="http://www.rnl.ist.utl.pt/~vasc">GTK+ client port</a> isn't yet rolled into the package, but I'm told we can expect it in the 1.8.1 release. Freeciv pre1.8.0 updated
114 2 1999-03-02 10:22:09 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A free, portable 3D engine with a ton of features.<p> A new "official" beta release of Crystal Space, the LGPL multiplatform 3D engine, was released this morning. The authors say this release should be more stable than previous releases, the documentation has been updated, and compilation has been simplified. Precompiled binaries for various platforms are available too. If you haven't checked this impressive engine out yet, now's a good time to get your feet wet. Crystal Space 0.12r002 updated
117 2 1999-03-05 11:15:22 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A Linux port of id Software's first 3D shooter.<p> Changes from version 0.1: <ul> <li>Added wl_scale.c and wl_draw.c from XWolf. <li>Redid video code. <li>Removed excess code. <li>Bug fixes. <li>Shareware Wolf3d is supported. </ul> Also, the README for this release says: <blockquote>As far as I know, all of the graphics code has been implemented...The game should now be usable.</blockquote> <p> Wolfenstein 3D 0.2 updated