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newsid userid timestamp news headline newstype gameid
9939 4 2010-01-01 11:04:28 <a href="/images/zelda.png"><img src="/images/thumbs/zelda.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> Zelda Solarus is RPG in a world of Zelda <p>Zelda Solarus is in fact a logical continuation of "A Link to the Past" on Super Nintendo. The gameplay is a mix of RPG, action/adventure, dungeon exploration, puzzle solving. Zelda: Mystery of Solarus DX 1.0 Demo new Zelda: Mystery of Solarus DX
6742 7378 2006-08-07 12:31:17 <a href="/images/screenshot_0.2_0003.jpg"><img src="/images/thumbs/screenshot_0.2_0003.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> This is a Zelda related fangame. A classic Jump'n'Run style game featuring Link from Zelda collecting rubins and defending evil opponents. The game itself is a game-engine reading levels from XML-files. Its very easy to write own levels and to design objects in the game. Zelda2D 0.2 new Zelda2D
6752 7378 2006-08-14 08:31:19 <a href="/images/screenshot_0.2_0003.jpg"><img src="/images/thumbs/screenshot_0.2_0003.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> A Zelda related Jump'n'Run Game in 2D <p> <em>Changelog:</em> <ul> <li>Many new features in XML-structure for level-editing <li>Many new features in gameplay <li>3 sample demo levels showing all features of current engine <li>Started work on a level-editor (wxWidgets) <li>Fixed many bugs </ul> Zelda2D 0.2.1 updated Zelda2D
7118 4 2007-01-10 08:15:38 <a href="/images/screenshot_0.2_0003.jpg"><img src="/images/thumbs/screenshot_0.2_0003.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a></font> <p> <em>Description:</em> A Zelda related Jump'n'Run Game in 2D <p> <em>Changelog:</em> <ul> <li>An overworld was implemented. <li>A x/y-moving camera was added. <li>New tile sets and a player sprite set were included. <li>The level editor was improved. <li>New collision detection was implemented. <li>New directory structure of files. <li>Fixed many of 0.2.1-bugs</ul> Zelda2D 0.2.3 updated Zelda2D
6632 4 2006-07-06 03:34:34 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> ZDoom is an enhanced port of the official DOOM source code <p> <em>Changelog:</em> <ul> <li>A lot of changes since our last update here, for example custom weapon support and more. </ul> ZDoom 2.1.1 updated ZDoom
6812 4 2006-09-07 23:39:21 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> ZDoom is an enhanced port of the official DOOM source code <p> <em>Changelog:</em> <ul> <li>New ACS functions. <li>New DECORATE functions. <li>The vid_nowidescreen cvar can be used to disable widescreen aspect ratio correction. <li>More supported texture formats. <li>A_SpawnDebris and A_SpawnItem can optional transfer the caller's color translation to the newly spawned item. <li>New morphing artifacts can be created by subclassing the MorphProjectile and MorphedMonster classes. <li>A_FireCustomMissile has a new parameter. <li>Users can now define their own text colors, and there are several new standard ones. <li>The fourth parameter of Polyobj_StartLine and the fifth parameter of Polyobj_ExplicitLine now set the line's ID. </ul> ZDoom 2.1.5 updated ZDoom
7008 4 2006-11-19 10:26:46 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a></font> <p> <em>Description:</em> ZDoom is an enhanced port of the official DOOM source code <p> <em>Changelog:</em> <ul> <li>Alias commands can now do parameter substitution. <li>A new MapMarker actor has been added that you can use to mark points of interest on the automap. <li>Added the SetActorPitch ACS command to set an actor's pitch. <li>You can pass multiple jump targets to the A_Jump DECORATE function, and it will choose one of them at random if it jumps.</ul> ZDoom 2.1.7 updated ZDoom
8090 4 2008-02-21 20:30:07 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> An enhanced source port of the DOOM engine <p> <em>Changelog:</em> <ul> <li>Custom damage types. <li>Custom pain chances. <li>Custom damage effectiveness to make monsters stronger/weaker against custom damage types. <li>Custom state labels. <li>User constructable statusbars. <li>Custom skill settings to modify or add user definable skill settings to the skill selection menu. <li>Many things ported from skulltag including powerups and flags for increased port compatibility. <li>Startup screens that mimic the DOS versions of all games. <li>enddoom lump support for displaying DOS graphic lumps once ZDoom quits. <li>Countless other changes.</ul> ZDoom 2.2.0 updated ZDoom
9635 4 2009-08-28 09:49:03 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> An enhanced source port of the DOOM engine <p> <em>Changelog:</em> <ul> <li>Improved performance on intensive maps. <li>New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'. <li>SPC is now a first-class music format that no longer requires an external DLL to play. <li>Supports the UDMF map format. <li>Text-based texture definition format. <li>Supports Vavoom's vertex height things. <li>Supports Eterity's 3DMIDTEX lines. <li>Supports linked sectors, to ensure that multiple sectors can move consistently in sync. <li>More compatibility options, and automatic selection of those options for selected maps that require them to be playable. <li>New DECORATE features, including better error reporting. <li>Freedoom, Chex Quest, and Chex Quest 3 are recognized as IWADs and can be selected in the IWAD picker dialogue box. <li>New ACS features. <li>New SBARINFO features. <li>Various and sundry bug fixes.</ul> ZDoom 2.3.0 updated ZDoom
9815 4 2009-11-10 09:55:52 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a></font> <p> <em>Description:</em> An enhanced source port of the DOOM engine <p> <em>Changelog:</em> <ul> <li>Fixes the bug that prevented you from switching weapons after respawning in multiplayer. <li>Fixes a performance regression introduced in 2.3.0. <li>Adds support for zip/pk3 files with LZMA and BZip2 compression. <li>Addresses a few other niggles.</ul> ZDoom 2.3.1 updated ZDoom