newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
9939 |
4 |
2010-01-01 11:04:28 |
<a href="/images/zelda.png"><img src="/images/thumbs/zelda.png" align="right" alt="" width="200" height="150"></a>
<em>Category: </em>rpg<br>
<em>Description:</em> Zelda Solarus is RPG in a world of Zelda
<p>Zelda Solarus is in fact a logical continuation of "A Link to the Past" on Super Nintendo. The gameplay is a mix of RPG, action/adventure, dungeon exploration, puzzle solving. |
Zelda: Mystery of Solarus DX 1.0 Demo |
new |
Zelda: Mystery of Solarus DX |
6742 |
7378 |
2006-08-07 12:31:17 |
<a href="/images/screenshot_0.2_0003.jpg"><img src="/images/thumbs/screenshot_0.2_0003.jpg" align="right" alt="" width="200" height="150"></a>
<em>Category: </em>arcade<br>
<em>Description:</em> This is a Zelda related fangame. A classic Jump'n'Run style game featuring Link from Zelda collecting rubins and defending evil opponents. The game itself is a game-engine reading levels from XML-files. Its very easy to write own levels and to design objects in the game. |
Zelda2D 0.2 |
new |
Zelda2D |
6752 |
7378 |
2006-08-14 08:31:19 |
<a href="/images/screenshot_0.2_0003.jpg"><img src="/images/thumbs/screenshot_0.2_0003.jpg" align="right" alt="" width="200" height="150"></a>
<em>Category: </em>arcade<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font>
<p>
<em>Description:</em> A Zelda related Jump'n'Run Game in 2D
<p>
<em>Changelog:</em>
<ul>
<li>Many new features in XML-structure for level-editing
<li>Many new features in gameplay
<li>3 sample demo levels showing all features of current engine
<li>Started work on a level-editor (wxWidgets)
<li>Fixed many bugs
</ul> |
Zelda2D 0.2.1 |
updated |
Zelda2D |
7118 |
4 |
2007-01-10 08:15:38 |
<a href="/images/screenshot_0.2_0003.jpg"><img src="/images/thumbs/screenshot_0.2_0003.jpg" align="right" alt="" width="200" height="150"></a>
<em>Category: </em>arcade<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a></font>
<p>
<em>Description:</em> A Zelda related Jump'n'Run Game in 2D
<p>
<em>Changelog:</em>
<ul>
<li>An overworld was implemented.
<li>A x/y-moving camera was added.
<li>New tile sets and a player sprite set were included.
<li>The level editor was improved.
<li>New collision detection was implemented.
<li>New directory structure of files.
<li>Fixed many of 0.2.1-bugs</ul> |
Zelda2D 0.2.3 |
updated |
Zelda2D |
6632 |
4 |
2006-07-06 03:34:34 |
<em>Category: </em>action<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font>
<p>
<em>Description:</em> ZDoom is an enhanced port of the official DOOM source code
<p>
<em>Changelog:</em>
<ul>
<li>A lot of changes since our last update here, for example custom weapon support and more.
</ul> |
ZDoom 2.1.1 |
updated |
ZDoom |
6812 |
4 |
2006-09-07 23:39:21 |
<em>Category: </em>action<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font>
<p>
<em>Description:</em> ZDoom is an enhanced port of the official DOOM source code
<p>
<em>Changelog:</em>
<ul>
<li>New ACS functions.
<li>New DECORATE functions.
<li>The vid_nowidescreen cvar can be used to disable widescreen aspect ratio correction.
<li>More supported texture formats.
<li>A_SpawnDebris and A_SpawnItem can optional transfer the caller's color translation to the newly spawned item.
<li>New morphing artifacts can be created by subclassing the MorphProjectile and MorphedMonster classes.
<li>A_FireCustomMissile has a new parameter.
<li>Users can now define their own text colors, and there are several new standard ones.
<li>The fourth parameter of Polyobj_StartLine and the fifth parameter of Polyobj_ExplicitLine now set the line's ID.
</ul> |
ZDoom 2.1.5 |
updated |
ZDoom |
7008 |
4 |
2006-11-19 10:26:46 |
<em>Category: </em>action<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a></font>
<p>
<em>Description:</em> ZDoom is an enhanced port of the official DOOM source code
<p>
<em>Changelog:</em>
<ul>
<li>Alias commands can now do parameter substitution.
<li>A new MapMarker actor has been added that you can use to mark points of interest on the automap.
<li>Added the SetActorPitch ACS command to set an actor's pitch.
<li>You can pass multiple jump targets to the A_Jump DECORATE function, and it will choose one of them at random if it jumps.</ul> |
ZDoom 2.1.7 |
updated |
ZDoom |
8090 |
4 |
2008-02-21 20:30:07 |
<em>Category: </em>action<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font>
<p>
<em>Description:</em> An enhanced source port of the DOOM engine
<p>
<em>Changelog:</em>
<ul>
<li>Custom damage types.
<li>Custom pain chances.
<li>Custom damage effectiveness to make monsters stronger/weaker against custom damage types.
<li>Custom state labels.
<li>User constructable statusbars.
<li>Custom skill settings to modify or add user definable skill settings to the skill selection menu.
<li>Many things ported from skulltag including powerups and flags for increased port compatibility.
<li>Startup screens that mimic the DOS versions of all games.
<li>enddoom lump support for displaying DOS graphic lumps once ZDoom quits.
<li>Countless other changes.</ul> |
ZDoom 2.2.0 |
updated |
ZDoom |
9635 |
4 |
2009-08-28 09:49:03 |
<em>Category: </em>action<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font>
<p>
<em>Description:</em> An enhanced source port of the DOOM engine
<p>
<em>Changelog:</em>
<ul>
<li>Improved performance on intensive maps.
<li>New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'.
<li>SPC is now a first-class music format that no longer requires an external DLL to play.
<li>Supports the UDMF map format.
<li>Text-based texture definition format.
<li>Supports Vavoom's vertex height things.
<li>Supports Eterity's 3DMIDTEX lines.
<li>Supports linked sectors, to ensure that multiple sectors can move consistently in sync.
<li>More compatibility options, and automatic selection of those options for selected maps that require them to be playable.
<li>New DECORATE features, including better error reporting.
<li>Freedoom, Chex Quest, and Chex Quest 3 are recognized as IWADs and can be selected in the IWAD picker dialogue box.
<li>New ACS features.
<li>New SBARINFO features.
<li>Various and sundry bug fixes.</ul> |
ZDoom 2.3.0 |
updated |
ZDoom |
9815 |
4 |
2009-11-10 09:55:52 |
<em>Category: </em>action<br>
<em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a></font>
<p>
<em>Description:</em> An enhanced source port of the DOOM engine
<p>
<em>Changelog:</em>
<ul>
<li>Fixes the bug that prevented you from switching weapons after respawning in multiplayer.
<li>Fixes a performance regression introduced in 2.3.0.
<li>Adds support for zip/pk3 files with LZMA and BZip2 compression.
<li>Addresses a few other niggles.</ul> |
ZDoom 2.3.1 |
updated |
ZDoom |